Re: d3dx9: Texturing functions

2008-05-12 Thread tony . wasserka
> > So, the first thing I want to make sure is that we redirect the function > > calls correctly in order > > to reduce double coding. > > This means on the one hand that we should call the Extended versions of > > each function > > from inside of the simpler ones (most default parameters for the

Re: d3dx9: Texturing functions

2008-04-21 Thread Philip Nilsson
On Sat, Apr 19, 2008 at 10:11:06AM +0200, [EMAIL PROTECTED] wrote: > So, the first thing I want to make sure is that we redirect the function > calls correctly in order > to reduce double coding. > This means on the one hand that we should call the Extended versions of each > function > from insi

d3dx9: Texturing functions

2008-04-19 Thread tony . wasserka
Hi all, as it's a larger chunk of functions, I felt like proposing my design idea for the D3DXCreateTexture/Volume/CubeTextureFromFile/Resource/FileInMemory/etc... functions. I'm CC'ing it to any wine d3dx coder I have in my addressbook yet, so sorry if I forgot one :) So, the first thing I want