> > So, the first thing I want to make sure is that we redirect the function
> > calls correctly in order
> > to reduce double coding.
> > This means on the one hand that we should call the Extended versions of
> > each function
> > from inside of the simpler ones (most default parameters for the
On Sat, Apr 19, 2008 at 10:11:06AM +0200, [EMAIL PROTECTED] wrote:
> So, the first thing I want to make sure is that we redirect the function
> calls correctly in order
> to reduce double coding.
> This means on the one hand that we should call the Extended versions of each
> function
> from insi
Hi all,
as it's a larger chunk of functions, I felt like proposing my design idea for
the
D3DXCreateTexture/Volume/CubeTextureFromFile/Resource/FileInMemory/etc...
functions. I'm CC'ing it to any wine d3dx coder I have in my addressbook yet,
so sorry if I forgot one :)
So, the first thing I want