re: d3dx9: Implementation of D3DXGetDeclLength

2008-08-20 Thread dank
http://kegel.com/wine/patchwatcher/results/ says you forgot to include the new file include/d3dx9mesh.h this time; you included it in http://www.winehq.org/pipermail/wine-patches/2008-August/059261.html but some how dropped it when you resent?

Re: d3dx9: Implementation of D3DXGetDeclLength

2008-08-06 Thread Luis Busquets
Certainly +static const D3DVERTEXELEMENT9 lc={0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}; is not used. I will take it out. However, I do not understand why pdecl needs to be incremented. Actually, the tests respond correctly. Why do you think pdecl has to be incremented? We are actually returning i. pd

Re: d3dx9: Implementation of D3DXGetDeclLength

2008-08-05 Thread H. Verbeet
2008/8/5 Luis Busquets <[EMAIL PROTECTED]>: > +static const D3DVERTEXELEMENT9 lc={0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}; What do you use this for? > +while ((pdecl+i)->Stream!=0xFF) > +{ > +i++; You might as well increment pdecl itself. Also keep in mind that Alexandre won't be back be