Re: d3dx9: Implement D3DXCreatePolygon

2012-04-01 Thread Józef Kucia
On Sun, Apr 1, 2012 at 10:43 PM, David Adam wrote: > +*mesh = polygon; > + > +if (adjacency) > +{ > +hr = D3DXCreateBuffer(3 * sides * sizeof(DWORD), &adjacency_tmp); > +if (FAILED(hr)) return hr; You should release the polygon mesh. Also, you probably shouldn't touch

d3dx9: Implement D3DXCreatePolygon

2012-01-12 Thread David Adam
Hello are there still problems with the patches: http://source.winehq.org/patches/data/82408 and http://source.winehq.org/patches/data/82409 ? Thanks in advance A+ David