Henri Verbeet a écrit :
On 18 March 2010 20:58, Christian Costa wrote:
In dx9c, I don't see any structural change between d3d9effect.h and
d3d9shader.h for instance.
d3dx9shader.h shouldn't have those macros either, no.
And how could I write test without these macros ?
You'
On 18 March 2010 20:58, Christian Costa wrote:
> In dx9c, I don't see any structural change between d3d9effect.h and
> d3d9shader.h for instance.
d3dx9shader.h shouldn't have those macros either, no.
> And how could I write test without these macros ?
>
You're pretty much forced to call through
Henri Verbeet a écrit :
On 17 March 2010 12:21, Christian Costa wrote:
+typedef struct _D3DXPASS_DESC {
+LPCSTR Name;
+UINT Annotations;
+DWORD VSVersion;
+DWORD PSVersion;
+UINT VSSemanticsUsed;
+D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH];
+UINT PSSemanticsUsed;
On 17 March 2010 12:21, Christian Costa wrote:
>
> +typedef struct _D3DXPASS_DESC {
> +LPCSTR Name;
> +UINT Annotations;
> +DWORD VSVersion;
> +DWORD PSVersion;
> +UINT VSSemanticsUsed;
> +D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH];
> +UINT PSSemanticsUsed;
> +D3DXS
Busquets Pérez Luis C. <[EMAIL PROTECTED]> writes:
> +typedef struct D3DXEFFECT_DESC {
> +LPCSTR Creator;
> +UINT Parameters;
> +UINT Techniques;
> +UINT Functions;
> +} D3DXEFFECT_DESC, *LPD3DXEFFECT_DESC;
> +
> +typedef struct D3DXPARAMETER_DESC {
> +LPCSTR Name;
> +LPCST
2008/9/18 David Adam <[EMAIL PROTECTED]>:
> Hello,
>
>
> +// Pool
>
> C++ comment is forbidden
>
2008/9/18 Busquets Pérez Luis C. <[EMAIL PROTECTED]>:
> +// Selecting and setting a technique
...
> +// Using current technique
...
> +// Managing D3D Device
...
> +// Logging devic
2008/9/17 Busquets Pérez Luis C. <[EMAIL PROTECTED]>:
> b0VIM 7.1...
> ÿeÑH..M.áL..root
>
>
> localhost.lo
> caldomain...
> /win
> e-git/0001--modi
> fied-include-d3d
> x9.h.patch..
>
That's probably not what you meant
Busquets Pérez Luis C. <[EMAIL PROTECTED]> writes:
> +/*** ID3DXEffect ***/
> +STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
> +STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
> +STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
> +STDMETHOD(Validate