Re: [PATCH 1/2] d3dx9: Add d3dx9effect.h include file

2010-03-19 Thread Christian Costa
Henri Verbeet a écrit : On 18 March 2010 20:58, Christian Costa wrote: In dx9c, I don't see any structural change between d3d9effect.h and d3d9shader.h for instance. d3dx9shader.h shouldn't have those macros either, no. And how could I write test without these macros ? You'

Re: [PATCH 1/2] d3dx9: Add d3dx9effect.h include file

2010-03-18 Thread Henri Verbeet
On 18 March 2010 20:58, Christian Costa wrote: > In dx9c, I don't see any structural change between d3d9effect.h and > d3d9shader.h for instance. d3dx9shader.h shouldn't have those macros either, no. > And how could I write test without these macros ? > You're pretty much forced to call through

Re: [PATCH 1/2] d3dx9: Add d3dx9effect.h include file

2010-03-18 Thread Christian Costa
Henri Verbeet a écrit : On 17 March 2010 12:21, Christian Costa wrote: +typedef struct _D3DXPASS_DESC { +LPCSTR Name; +UINT Annotations; +DWORD VSVersion; +DWORD PSVersion; +UINT VSSemanticsUsed; +D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH]; +UINT PSSemanticsUsed;

Re: [PATCH 1/2] d3dx9: Add d3dx9effect.h include file

2010-03-17 Thread Henri Verbeet
On 17 March 2010 12:21, Christian Costa wrote: > > +typedef struct _D3DXPASS_DESC { > +LPCSTR Name; > +UINT Annotations; > +DWORD VSVersion; > +DWORD PSVersion; > +UINT VSSemanticsUsed; > +D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH]; > +UINT PSSemanticsUsed; > +D3DXS

Re: d3dx9: Add d3dx9effect.h

2008-09-24 Thread Alexandre Julliard
Busquets Pérez Luis C. <[EMAIL PROTECTED]> writes: > +typedef struct D3DXEFFECT_DESC { > +LPCSTR Creator; > +UINT Parameters; > +UINT Techniques; > +UINT Functions; > +} D3DXEFFECT_DESC, *LPD3DXEFFECT_DESC; > + > +typedef struct D3DXPARAMETER_DESC { > +LPCSTR Name; > +LPCST

Re: d3dx9: Add d3dx9effect.h

2008-09-18 Thread Henri Verbeet
2008/9/18 David Adam <[EMAIL PROTECTED]>: > Hello, > > > +// Pool > > C++ comment is forbidden > 2008/9/18 Busquets Pérez Luis C. <[EMAIL PROTECTED]>: > +// Selecting and setting a technique ... > +// Using current technique ... > +// Managing D3D Device ... > +// Logging devic

Re: d3dx9: Add d3dx9effect.h

2008-09-17 Thread Henri Verbeet
2008/9/17 Busquets Pérez Luis C. <[EMAIL PROTECTED]>: > b0VIM 7.1... > ÿeÑH..M.áL..root > > > localhost.lo > caldomain... > /win > e-git/0001--modi > fied-include-d3d > x9.h.patch.. > That's probably not what you meant

Re: [2/3] d3dx9: Add d3dx9effect.h

2008-08-26 Thread Alexandre Julliard
Busquets Pérez Luis C. <[EMAIL PROTECTED]> writes: > +/*** ID3DXEffect ***/ > +STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE; > +STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; > +STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; > +STDMETHOD(Validate