Am 04.03.2011 12:39, schrieb Alexandre Julliard:
Rico Schüller writes:
DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and
dlls/d3dcompiler_41/reflection.c) which could be bad. But the define
was removed from the d3d11shader.h from ms, so it isn't officially
available anymore. Should that be
Rico Schüller writes:
> DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and
> dlls/d3dcompiler_41/reflection.c) which could be bad. But the define
> was removed from the d3d11shader.h from ms, so it isn't officially
> available anymore. Should that be in a separate header to reduce
> redundancy
Hi,
attached is a hacky patch which forwards the reflection interface from
d3dcompiler_41 to d3dcompiler_43.
I have a question to that implementation:
DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and
dlls/d3dcompiler_41/reflection.c) which could be bad. But the define was
removed from