Re: d3d9: Correct number of params for ValidateVertexShader

2005-06-28 Thread Oliver Stieber
I've changed both to match in my tree, since pixel and vertex shaders are more-or-less identical. I haven't validated this against windows yet. --- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > On Tue, 2005-06-28 at 13:37 +0100, Oliver Stieber > wrote: > > > > > > The first parameter can be name

Re: d3d9: Correct number of params for ValidateVertexShader

2005-06-28 Thread Ivan Gyurdiev
On Tue, 2005-06-28 at 13:37 +0100, Oliver Stieber wrote: > > > The first parameter can be named (it's pFunction, a > pointer to the shader function to be validated), and > d3d8 also needs to be patched. So... I'm not involved with development, but it seems to me that it would help if the declara

Re: d3d9: Correct number of params for ValidateVertexShader

2005-06-28 Thread Oliver Stieber
The first parameter can be named (it's pFunction, a pointer to the shader function to be validated), and d3d8 also needs to be patched. The scrapland demo can be used to test that d3d8 is correct. (http://www.download.com/Scrapland-demo/3000-7563_4-10325931.html) --- James Hawkins <[EMAIL PROT