I've changed both to match in my tree, since pixel and
vertex shaders are more-or-less identical. I haven't
validated this against windows yet.
--- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> On Tue, 2005-06-28 at 13:37 +0100, Oliver Stieber
> wrote:
> >
> >
> > The first parameter can be name
On Tue, 2005-06-28 at 13:37 +0100, Oliver Stieber wrote:
>
>
> The first parameter can be named (it's pFunction, a
> pointer to the shader function to be validated), and
> d3d8 also needs to be patched.
So... I'm not involved with development, but
it seems to me that it would help if the declara
The first parameter can be named (it's pFunction, a
pointer to the shader function to be validated), and
d3d8 also needs to be patched.
The scrapland demo can be used to test that d3d8 is
correct.
(http://www.download.com/Scrapland-demo/3000-7563_4-10325931.html)
--- James Hawkins <[EMAIL PROT