Re: d3d8 CVS doesn't compile

2004-05-02 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 28 April 2004 20:21, Lionel Ulmer wrote: > > That seems really overkill. It's OK to define some symbols ourselves > > when they have well-known values, but I don't think shipping the full > > headers is really necessary; and I don't see ho

Re: d3d8 CVS doesn't compile

2004-04-29 Thread Lionel Ulmer
> There should only be three headers. In mingw w32api they ship > glext.h,gl.h and glu.h in a GL subdirectory. Is anything else needed > for Wine? Well, in the X11 world, there are also glx.h and glxext.h (the latter needed if we want to use GLX extensions). Lionel -- L

Re: d3d8 CVS doesn't compile

2004-04-28 Thread Steven Edwards
Hello, --- Alexandre Julliard <[EMAIL PROTECTED]> wrote: > That seems really overkill. It's OK to define some symbols ourselves > when they have well-known values, but I don't think shipping the full > headers is really necessary; and I don't see how it would solve > issues > like the above anyway

Re: d3d8 CVS doesn't compile

2004-04-28 Thread Lionel Ulmer
> That seems really overkill. It's OK to define some symbols ourselves > when they have well-known values, but I don't think shipping the full > headers is really necessary; and I don't see how it would solve issues > like the above anyway. Well, the more 'recent' extensions we will use, the more

Re: d3d8 CVS doesn't compile

2004-04-28 Thread Alexandre Julliard
Lionel Ulmer <[EMAIL PROTECTED]> writes: >> I could only find glCompressedTexImage2DARB in my glext.h >> (SGI OpenGL 1.2.1). Any clues? > > Alexandre, > > Would you accept a patch to provide our own OpenGL headers in the Wine > source tree ? From what I know, their licensing is pretty relaxed (I

Re: d3d8 CVS doesn't compile

2004-04-28 Thread Lionel Ulmer
> I could only find glCompressedTexImage2DARB in my glext.h > (SGI OpenGL 1.2.1). Any clues? Alexandre, Would you accept a patch to provide our own OpenGL headers in the Wine source tree ? From what I know, their licensing is pretty relaxed (I can check though) and it would prevent all the myria

d3d8 CVS doesn't compile

2004-04-27 Thread Ferenc Wagner
Hi, this is with current CVS: ../../tools/winegcc/winegcc -B../../tools/winebuild -shared ../../../src/dlls/d3d8/d3d8.specbasetexture.o cubetexture.o d3d8_main.o device.o directx.o drawprim.o indexbuffer.o resource.o shader.o stateblock.o surface.o swapchain.o texture.o utils.o vertexbuffe