Re: d3d8: some 64-bit fixes

2009-02-23 Thread Henri Verbeet
FWIW, I think the right way to fix this would be to use a handle table like for shaders.

Re: d3d8: some 64-bit fixes

2009-02-23 Thread Austin English
On Mon, Feb 23, 2009 at 1:58 AM, Henri Verbeet wrote: > 2009/2/23 Austin English : >> +STDMETHOD(ApplyStateBlock)(THIS_ DWORD_PTR Token) PURE; >> +STDMETHOD(CaptureStateBlock)(THIS_ DWORD_PTR Token) PURE; >> +STDMETHOD(DeleteStateBlock)(THIS_ DWORD_PTR Token) PURE; >> +STDMETHOD

Re: d3d8: some 64-bit fixes

2009-02-22 Thread Henri Verbeet
2009/2/23 Austin English : > +STDMETHOD(ApplyStateBlock)(THIS_ DWORD_PTR Token) PURE; > +STDMETHOD(CaptureStateBlock)(THIS_ DWORD_PTR Token) PURE; > +STDMETHOD(DeleteStateBlock)(THIS_ DWORD_PTR Token) PURE; > +STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD_PTR *