On Mi, 2009-11-11 at 15:16 +0100, Henri Verbeet wrote:
> I.e., does the attached patch work for you?
yes, with 0 failures :-)
d3d9 has the same code (but i cant test d3d9 on my machine).
Thanks.
Do you want to send the patches yourself?
--
By by ... Detlef
2009/11/6 Henri Verbeet :
> If changing the usage makes it work, that's ok. Maybe try just passing
> 0 for usage. The texture doesn't have to be lockable, all we care
> about is having a unique texture pointer for the
> SetTexture()/GetTexture() calls.
>
I.e., does the attached patch work for you?