Re: d3d10/test: Add effect shader test.

2010-02-03 Thread Rico Schüller
Am 03.02.2010 20:04, schrieb Henri Verbeet: On 3 February 2010 19:37, Stefan Dösinger wrote: the binary shader is pretty long. Wouldn't it be better to load the bytes from an external file, or if that makes the tests too complicated, put the DWORD[] into a separate .c or .h file?

Re: d3d10/test: Add effect shader test.

2010-02-03 Thread Henri Verbeet
On 3 February 2010 19:37, Stefan Dösinger wrote: > the binary shader is pretty long. Wouldn't it be better to load the bytes > from an external file, or if that makes the tests too complicated, put the > DWORD[] into a separate .c or .h file? > In general we want the tests to be standalone as a

Re: d3d10/test: Add effect shader test.

2010-02-03 Thread Stefan Dösinger
Am 03.02.2010 um 18:52 schrieb Rico Schüller: > Hi, > > this patch adds a test case for d3d10 shader parsing and > ID3D10EffectPass::Get*ShaderDesc() functions. > +static DWORD fx_local_shader[] = { > +0x43425844, 0x95577e13, 0xab5facae, 0xd06d9eab, > +0x8b127be0, 0x0001, 0x1652, 0x