Am 03.02.2010 20:04, schrieb Henri Verbeet:
On 3 February 2010 19:37, Stefan Dösinger wrote:
the binary shader is pretty long. Wouldn't it be better to load the bytes from
an external file, or if that makes the tests too complicated, put the DWORD[]
into a separate .c or .h file?
On 3 February 2010 19:37, Stefan Dösinger wrote:
> the binary shader is pretty long. Wouldn't it be better to load the bytes
> from an external file, or if that makes the tests too complicated, put the
> DWORD[] into a separate .c or .h file?
>
In general we want the tests to be standalone as a
Am 03.02.2010 um 18:52 schrieb Rico Schüller:
> Hi,
>
> this patch adds a test case for d3d10 shader parsing and
> ID3D10EffectPass::Get*ShaderDesc() functions.
> +static DWORD fx_local_shader[] = {
> +0x43425844, 0x95577e13, 0xab5facae, 0xd06d9eab,
> +0x8b127be0, 0x0001, 0x1652, 0x