I've tried XI2 Direct Input realisation with last xorg versions. It need
some function name fixes to build. Here is a fixed file. As soon, as my
wine will be build, i'll test the changes.
/*
* X11 DirectInput device support
*
* Copyright (C) 2009 Paul "TBBle" Hampson
*
* This library is free s
On Tue, Apr 21, 2009 at 08:16:14AM -0600, Vitaliy Margolen wrote:
> Paul TBBle Hampson wrote:
>> On Sun, Apr 19, 2009 at 02:39:43PM -0600, Vitaliy Margolen wrote:
>>> Paul TBBle Hampson wrote:
>> I think I understand now.
>>
>> So we really don't want to touch dinput at all, but instead just use X
Paul TBBle Hampson wrote:
> On Sun, Apr 19, 2009 at 02:39:43PM -0600, Vitaliy Margolen wrote:
>> Paul TBBle Hampson wrote:
>>> On Sun, Apr 19, 2009 at 10:48:11AM -0600, Vitaliy Margolen wrote:
Paul TBBle Hampson wrote:
> On Sun, Apr 19, 2009 at 12:46:20PM +0200, Stefan Dösinger wrote:
On Tue, Apr 21, 2009 at 01:09:47AM +1000, Paul TBBle Hampson wrote:
> I think my solution to that while keeping the same structure is to add a
> WH_WINEMOUSE_REL hook message that carries relative mouse movement data,
> and let DirectInput and RawInput hook that. This also means that
> applications
I thought I saw a reply regarding these points on the mailing list
archive, but I don't see it in my inbox.
Conveniently, I got an email from whot (XI2 developer) addressing these
points, but I haven't pulled from the updated XI2 repositories. On the
plus side the patches to XI2 that I included in
On Sun, Apr 19, 2009 at 02:39:43PM -0600, Vitaliy Margolen wrote:
> Paul TBBle Hampson wrote:
>> On Sun, Apr 19, 2009 at 10:48:11AM -0600, Vitaliy Margolen wrote:
>>> Paul TBBle Hampson wrote:
On Sun, Apr 19, 2009 at 12:46:20PM +0200, Stefan Dösinger wrote:
> Am Sonntag, 19. April 2009 10:
Paul TBBle Hampson wrote:
> On Sun, Apr 19, 2009 at 10:48:11AM -0600, Vitaliy Margolen wrote:
>> Paul TBBle Hampson wrote:
>>> On Sun, Apr 19, 2009 at 12:46:20PM +0200, Stefan Dösinger wrote:
Am Sonntag, 19. April 2009 10:41:34 schrieb Paul TBBle Hampson:
> I've thrown together a rather-ro
On Sun, Apr 19, 2009 at 10:48:11AM -0600, Vitaliy Margolen wrote:
> Paul TBBle Hampson wrote:
>> On Sun, Apr 19, 2009 at 12:46:20PM +0200, Stefan Dösinger wrote:
>>> Am Sonntag, 19. April 2009 10:41:34 schrieb Paul TBBle Hampson:
I've thrown together a rather-rough-but-working-in-a-limited-sen
Paul TBBle Hampson wrote:
> Current limitations:
> * Doesn't check for XInput2.h, so it won't build without it. (Laziness)
> It will _run_ without XInput2, falling back to the current dinput
> WndProc hooks even if compiled with XInput2 support.
I don't think you need the entire separate list o
Paul TBBle Hampson wrote:
> On Sun, Apr 19, 2009 at 12:46:20PM +0200, Stefan Dösinger wrote:
>> Am Sonntag, 19. April 2009 10:41:34 schrieb Paul TBBle Hampson:
>>> I've thrown together a rather-rough-but-working-in-a-limited-sense
>>> implementation of XInput2-based DirectInput.
>
>>> * Doesn't ch
I've thrown together a rather-rough-but-working-in-a-limited-sense
implementation of XInput2-based DirectInput.
It's got a fair few problems, I'm mainly interested in feedback on
the approach, although obviously any code or style criticisms are
welcome.
Current limitations:
* Doesn't check for XI
On Sun, Apr 19, 2009 at 09:46:17PM +1000, Paul TBBle Hampson wrote:
> I'm attaching my DirectInput test program. It demonstrates both the
> MSDN sample way of doing a background DI mouse reader, and also as it
> happens a maybe-bug in Wine's DirectInput headers, in that you can't
> use DIMOFS_X and
On Sun, Apr 19, 2009 at 12:46:20PM +0200, Stefan Dösinger wrote:
> Am Sonntag, 19. April 2009 10:41:34 schrieb Paul TBBle Hampson:
>> I've thrown together a rather-rough-but-working-in-a-limited-sense
>> implementation of XInput2-based DirectInput.
>> * Doesn't check for XInput2.h, so it won't bui
Am Sonntag, 19. April 2009 10:41:34 schrieb Paul TBBle Hampson:
> (Resend, the first email never arrived. I didn't realise one of my
> patches was 33k >_<)
>
> I've thrown together a rather-rough-but-working-in-a-limited-sense
> implementation of XInput2-based DirectInput.
>
> It's got a fair few p
(Resend, the first email never arrived. I didn't realise one of my
patches was 33k >_<)
I've thrown together a rather-rough-but-working-in-a-limited-sense
implementation of XInput2-based DirectInput.
It's got a fair few problems, I'm mainly interested in feedback on
the approach, although obvious
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