On Fri, Sep 01, 2006 at 01:57:24PM +0200, Roderick Colenbrander wrote:
> The way WGL extensions are loaded is different. The old code correctly
> advertised the names of available WGL extensions but the wglGetProcAddress
> code didn't work correctly. Even if an extension wasn't advertised you could
"Roderick Colenbrander" <[EMAIL PROTECTED]> writes:
> The patch adds new WGL extension loading code based on code written
> by an old opengl32 -> x11drv patch written by Tomas Carnacky. The
> code properly advertises WGL extensions and only returns function
> pointers when the extension is really