Re: Unable to start WoW from git 1.1.29 while 1.1.29 tarball works.

2010-05-02 Thread Johann "Myrkraverk" Oskarsson
Hi all, On Sun, May 2, 2010 at 4:55 PM, Johann "Myrkraverk" Oskarsson wrote: > I am unable to start WoW when I compile release 1.1.29 from the git > repo, while compiling the 1.1.29 release tarball allows me to play > WoW. With help from #winehq: An out of tree build works. Johann

Unable to start WoW from git 1.1.29 while 1.1.29 tarball works.

2010-05-02 Thread Johann "Myrkraverk" Oskarsson
Hello all. I am unable to start WoW when I compile release 1.1.29 from the git repo, while compiling the 1.1.29 release tarball allows me to play WoW. System info: % uname -a; isainfo -k SunOS asuka 5.11 snv_115 i86pc i386 i86pc amd64 Git compile steps taken: git checkout wine-1.1.29 git

Re: Regressions when running WoW

2009-08-23 Thread Paul Chitescu
the opengl renderer) with patches from the last two weeks: > > > > - Patch 12d1ff8ef6c34533a20008f4cfeb73ee4c601a5d (winex11: Add handling > > of take focus event on the desktop window.) makes the fullscreen WoW > > inside the virtual desktop window lose focus when the mous

Re: Regressions when running WoW

2009-08-22 Thread Austin English
s: > > - Patch 12d1ff8ef6c34533a20008f4cfeb73ee4c601a5d (winex11: Add handling of > take focus event on the desktop window.) makes the fullscreen WoW inside the > virtual desktop window lose focus when the mouse cursor returns to the > virtual desktop window; as a consequence, WoW will minimize

Regressions when running WoW

2009-08-22 Thread F Capela
take focus event on the desktop window.) makes the fullscreen WoW inside the virtual desktop window lose focus when the mouse cursor returns to the virtual desktop window; as a consequence, WoW will minimize inside the virtual desktop whenever the mouse cursor leaves and then returns to the vi

Re: Wow, 2003 is almost all green... only rpcrt4:server failing

2009-03-10 Thread Paul Vriens
Paul Vriens wrote: Dan Kegel wrote: The wine test suite is making great progress towards passing on all platforms. http://test.winehq.org/data/tests/rpcrt4:server.html seems to be the sore thumb at the moment; it passes on XP and Wine, but fails everywhere else. I think this is the test that fa

Re: Wow, 2003 is almost all green... only rpcrt4:server failing

2009-03-10 Thread Paul Vriens
Dan Kegel wrote: The wine test suite is making great progress towards passing on all platforms. http://test.winehq.org/data/tests/rpcrt4:server.html seems to be the sore thumb at the moment; it passes on XP and Wine, but fails everywhere else. I think this is the test that fails on the most plat

Re: Wow, 2003 is almost all green... only rpcrt4:server failing

2009-03-08 Thread Austin English
On Sun, Mar 8, 2009 at 9:39 AM, Dan Kegel wrote: > The wine test suite is making great progress towards > passing on all platforms. > > http://test.winehq.org/data/tests/rpcrt4:server.html > seems to be the sore thumb at the moment; it passes > on XP and Wine, but fails everywhere else. > I think

Re: Wow, 2003 is almost all green... only rpcrt4:server failing

2009-03-08 Thread Paul Vriens
Dan Kegel wrote: The wine test suite is making great progress towards passing on all platforms. http://test.winehq.org/data/tests/rpcrt4:server.html seems to be the sore thumb at the moment; it passes on XP and Wine, but fails everywhere else. I think this is the test that fails on the most plat

Wow, 2003 is almost all green... only rpcrt4:server failing

2009-03-08 Thread Dan Kegel
The wine test suite is making great progress towards passing on all platforms. http://test.winehq.org/data/tests/rpcrt4:server.html seems to be the sore thumb at the moment; it passes on XP and Wine, but fails everywhere else. I think this is the test that fails on the most platforms. - Dan

Re: WoW instantly crashes since commits on 23rd

2008-12-24 Thread Austin English
On Wed, Dec 24, 2008 at 3:23 AM, Jukka Tastula wrote: > Bisect gives me the following > > 878c2a83325b66cea79c24dc7379e5a6ee976044 is first bad commit > commit 878c2a83325b66cea79c24dc7379e5a6ee976044 > Author: Vincent Pelletier > Date: Mon Dec 22 21:56:14 2008 +0100 > >user32: Fix SPI_GETM

WoW instantly crashes since commits on 23rd

2008-12-24 Thread Jukka Tastula
0x0039e7d0: 000b004a 007e 0020 0690 0x0039e7e0: 7b890f29 7ed75968 0039e7f8 7ed75968 Backtrace: =>0 0x7ed3672f SystemParametersInfoW+0xdef() in user32 (0x0039e9d8) 1 0x7ed3ad68 SystemParametersInfoA+0x78() in user32 (0x0039ec28) 2 0x007c9b5d in wow (+0x3c9b5d) (0x0039ec5c)

Re: wow, there are more win64 apps than I thought...

2008-12-21 Thread Francois Gouget
On Sun, 21 Dec 2008, David Laight wrote: > On Sun, Dec 21, 2008 at 02:00:14AM +0100, Francois Gouget wrote: > > > > But Microsoft decided that since Windows application programmers have > > never encountered the word 'portability' even once in their life, they > > could not be expected to have

Re: wow, there are more win64 apps than I thought...

2008-12-21 Thread David Laight
On Sun, Dec 21, 2008 at 02:00:14AM +0100, Francois Gouget wrote: > > But Microsoft decided that since Windows application programmers have > never encountered the word 'portability' even once in their life, they > could not be expected to have understood the difference between 'int' > and 'long

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Francois Gouget
On Sat, 20 Dec 2008, Roderick Colenbrander wrote: > > Dan Kegel a écrit : > > > I updated http://wiki.winehq.org/Wine64 with a list > > > of some win64 apps. There are lots more than I > > > expected. > > > > > > > > > > From the Wiki: > > > > "One of the major differences is the size of th

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Frank Richter
On 20.12.2008 13:42, Dan Kegel wrote: > I updated http://wiki.winehq.org/Wine64 with a list > of some win64 apps. There are lots more than I > expected. I also recall that Far Cry (1) is available as 64-bit version, tho someone who actually possesses that game should check back. So it could als

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Roderick Colenbrander
> Dan Kegel a écrit : > > I updated http://wiki.winehq.org/Wine64 with a list > > of some win64 apps. There are lots more than I > > expected. > > > > > > From the Wiki: > > "One of the major differences is the size of the "long" type, which is > 64 bit in Linux but 32 bit in Windows" > >

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Juan Lang
> Shouldn't a "long" be always 32 bits ? The answer is pretty obviously no, if it isn't 32 bits everywhere. According to the C standard, long need only be at least as big as int. --Juan

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Michael Pujos
Dan Kegel a écrit : > I updated http://wiki.winehq.org/Wine64 with a list > of some win64 apps. There are lots more than I > expected. > > From the Wiki: "One of the major differences is the size of the "long" type, which is 64 bit in Linux but 32 bit in Windows" Why is that so ? Shouldn't

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Markus Hitter
Am 20.12.2008 um 13:42 schrieb Dan Kegel: > I updated http://wiki.winehq.org/Wine64 with a list > of some win64 apps. There are lots more than I > expected. Well, Catia comes with a 64-bit flavour as well, like probably any serious CAD or FEA package. MarKus - - - - - - - - - - - - - - - -

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Roderick Colenbrander
> Von: "Dan Kegel" > An: "Wine Devel" > Betreff: wow, there are more win64 apps than I thought... > I updated http://wiki.winehq.org/Wine64 with a list > of some win64 apps. There are lots more than I > expected. > I guess it is time to make 64-bit

Re: wow, there are more win64 apps than I thought...

2008-12-20 Thread Andrew Talbot
Dan Kegel wrote: > I updated http://wiki.winehq.org/Wine64 with a list > of some win64 apps. There are lots more than I > expected. Some of the top chess engines, such as Rybka (www.rybkachess.com) have 64-bit versions.

wow, there are more win64 apps than I thought...

2008-12-20 Thread Dan Kegel
I updated http://wiki.winehq.org/Wine64 with a list of some win64 apps. There are lots more than I expected.

Re: WOW! Look at test.winehq.org now!

2008-05-27 Thread Reece Dunn
2008/5/27 Dimi Paun <[EMAIL PROTECTED]>: > > On Tue, 2008-05-27 at 07:20 -0700, Dan Kegel wrote: >> Alexandre did an awesome job of improving the index page. >> It's very polished and useful now. >> http://test.winehq.org/data/ > > This is indeed very cool! I think we should link this > from somewh

Re: WOW! Look at test.winehq.org now!

2008-05-27 Thread Paul Vriens
Dimi Paun wrote: > On Tue, 2008-05-27 at 07:20 -0700, Dan Kegel wrote: >> Alexandre did an awesome job of improving the index page. >> It's very polished and useful now. >> http://test.winehq.org/data/ > > This is indeed very cool! I think we should link this > from somewhere on the Wiki or even W

Re: opengl code, WoW and graphic cards with 64MB video memory

2007-02-11 Thread Stefan Dösinger
Am Samstag 10 Februar 2007 15:44 schrieb Chris Robinson: > AFAIK, OpenGL doesn't really care how much video memory you have. If you > run out, it'll just start hapilly swapping to your system RAM automatically > (with a nice performance hit). If your system RAM runs out, then you can > have problem

Re: opengl code, WoW and graphic cards with 64MB video memory

2007-02-10 Thread Chris Robinson
On Saturday 10 February 2007 06:24:04 am Nick Law wrote: > It could be just a coincidence, however it seems that most users that > have the problem where WoW hangs after login in, seem to have graphics > cards with 64MB memory. Is it possible that the opengl code may not > handle a con

opengl code, WoW and graphic cards with 64MB video memory

2007-02-10 Thread Nick Law
This is probably a question for Roderick or Stefan or anybody that is familiar with the opengl code in wine. It could be just a coincidence, however it seems that most users that have the problem where WoW hangs after login in, seem to have graphics cards with 64MB memory. Is it possible that

Numeric keypad fix for WoW & Warcraft Bug 6323

2007-02-06 Thread Nick Law
Hi Dean Kuslar has patched keyboard.c so that the numeric keypad now works in both World of Warcraft and Warcraft. If anybody is currently doing any development or bug fixing to other games and the numeric keypad doesn't work on the game your working on, we would be interested in hearing if t

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-22 Thread Roderick Colenbrander
> > I did that, I created a new field in the PDEVICE structure and used two > > new ExtEscape codes (SET_FLAGS/GET_FLAGS), but Alexandre doesn't want to > > add new ExtEscape codes.. > > That's why I hacked even more on wine and moved the wgl implementation > > to x11drv... and there they are, my o

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-22 Thread Roderick Colenbrander
> I did that, I created a new field in the PDEVICE structure and used two > new ExtEscape codes (SET_FLAGS/GET_FLAGS), but Alexandre doesn't want to > add new ExtEscape codes.. > That's why I hacked even more on wine and moved the wgl implementation > to x11drv... and there they are, my old patches

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-22 Thread Tomas Carnecky
Roderick Colenbrander wrote: > If we could set a pbuffer flag in there and retrieve it in wglMakeCurrent it > would work. I fear that this can only be done in a clean way if it code would > be in x11drv :( > I did that, I created a new field in the PDEVICE structure and used two new ExtEscape

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Stefan Dösinger
Hi, > Problem with WineD3D on top of WGL is that we lost many of usefull APIs > I think WineD3D on top of x11drv (as WGL on top of x11drv) should a the > better way WineD3D on top of WGL has the advantage that we can use our D3D libraries in windows too. This can be useful for testing(no other lib

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Roderick Colenbrander
> The biggest issue I had when porting was the OpenGL extensions. All > extensions > had to be called through the wgl thunks to get the calling conventions > right, > but that isn't hard, just a little extra initial work. > > - Aric > > I have done the same a while ago. The calling convention

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Aric Cyr
Raphael club-internet.fr> writes: > > This would solve the issues. I was also thinking about layering WineD3D on > > top of WGL also for the sake of portability and it will allow us to use > > WineD3D on Windows for testing purposes. It would be usefull if our opengl > > can atleast handle windowe

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Roderick Colenbrander
> In case of non-Nvidia users the indirect rendering > > > context which shouldn't be needed for pbuffers is very bad, as most > > drivers > > > don't accelerate indirect rendering yet. The glxpixmap code should be > > > rewritten using pbuffers or perhaps there's a different way. > > > > what abo

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Roderick Colenbrander
In case of non-Nvidia users the indirect rendering > > context which shouldn't be needed for pbuffers is very bad, as most > drivers > > don't accelerate indirect rendering yet. The glxpixmap code should be > > rewritten using pbuffers or perhaps there's a different way. > > what about a flag for

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Raphael
On Saturday 19 August 2006 17:26, Roderick Colenbrander wrote: > There's one big issue regarding windowed opengl rendering and pbuffers. A > while ago Huw added some code for bitmap rendering using GLX Pixmaps. In > the end our wglMakeCurrent checks whether the DC is used for offscreen > rendering

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-19 Thread Roderick Colenbrander
There's one big issue regarding windowed opengl rendering and pbuffers. A while ago Huw added some code for bitmap rendering using GLX Pixmaps. In the end our wglMakeCurrent checks whether the DC is used for offscreen rendering or not. If offscreen rendering is used (there's no distinction betwe

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-19 Thread Raphael
- Original-Message > Datum: Mon, 14 Aug 2006 17:04:52 +0200 > From: "Roderick Colenbrander" <[EMAIL PROTECTED]> > To: wine-devel@winehq.org > Subject: RFC: OpenGL x11drv rewrite (WoW fix) > > Hi, > For me your patch seems correct Anyway the problem i

Re: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-14 Thread Stefan Dösinger
Hi, > I think the patch is a correct fix for the BadMatch / ChoosePixelFormat > issues. The patch isn't 100% complete yet as I haven't updated the WGL > extensions for pbuffer and wglChoosePixelFormat to work with the new > pixelformats yet (that's why you see a line

RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-14 Thread Roderick Colenbrander
uffer and wglChoosePixelFormat to work with the new pixelformats yet (that's why you see a line WoW hack). I will fix that part when you guys think that the patch is correct. Regards, Roderick Colenbrander -- Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!

Re: WoW broken for wine 0.9.16 Nvidia cards

2006-06-26 Thread [EMAIL PROTECTED]
Nick wrote: Hi, Just a quick question, WoW ( World of Warcraft ) was broken (for Nvidia cards) with there latest software update. Is anybody working on fixing Wow (with Nvidia Cards) ( working fine with ATI ). I just wondered if there was an opengl guru working on fixing this broken

WoW broken for wine 0.9.16 Nvidia cards

2006-06-26 Thread [EMAIL PROTECTED]
Hi, Just a quick question, WoW ( World of Warcraft ) was broken (for Nvidia cards) with there latest software update. Is anybody working on fixing Wow (with Nvidia Cards) ( working fine with ATI ). I just wondered if there was an opengl guru working on fixing this broken application ?. Or

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-31 Thread Tim Kosse
Mike Hearn wrote: > Well if you can get the email address of a WoW developer then maybe we > can track down where the problem in WoW is and work with them to fix > it. You might have some luck contacting Sam Lantinga. He is the creator and current maintainer of the SDL library and

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Raphael
On Tuesday 30 May 2006 16:37, Mike Hearn wrote: > > Interesting.. if MacOSX has a similar memory layout as linux, maybe we > > could get Blizzard to include a workaround that is only active when it > > sees that it's running under wine/cedega. > > Well if you can g

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
WoW Has a all chain of checks that go up all the way to rootkit reveler to make sure the user is not aided by an automatic system, Given the player an advantage other players do not have. The Memory layout checks is for making sure the program is not loaded by a Debugger of sorts. Or that core

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread n0dalus
On 5/30/06, Mike Hearn <[EMAIL PROTECTED]> wrote: This has been discussed previously. It looks likely that to fix this so WoW works out of the box requires extensive and intricate changes to the core of either Wine or the kernel to provide a more accurate match to the NT memory layout mod

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Boaz Harrosh
Mike Hearn wrote: It's a bug in WoW itself, it relies upon the exact way NT maps memory which is different to how Linux does it. I guess they are storing information in the high bits of a pointer somewhere or some similar trick. One can never be sure, but I suspect this is not do to a bu

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
Interesting.. if MacOSX has a similar memory layout as linux, maybe we could get Blizzard to include a workaround that is only active when it sees that it's running under wine/cedega. Well if you can get the email address of a WoW developer then maybe we can track down where the problem i

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
On Tue, 30 May 2006 16:08:42 +0200, Tomas Carnecky wrote: > Since WoW also runs on MacOSX, how does the memory layout on MacOSX > differ from NT and Linux? I have no idea, but the MacOS and Windows versions of WoW will be different; probably the bug is only in the Windows specific parts

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Tomas Carnecky
[EMAIL PROTECTED] wrote: > No, they have added this regressions after a little patch-set. > So they can fix it. > And as we can't download a playable demo ... > Interesting.. if MacOSX has a similar memory layout as linux, maybe we could get Blizzard to include a workaround that is only active w

Re: Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread fenix
Message d'origine >Date: Tue, 30 May 2006 16:08:42 +0200 >De: Tomas Carnecky <[EMAIL PROTECTED]> >A: Mike Hearn <[EMAIL PROTECTED]> >Copie à: wine-devel@winehq.com, n0dalus <[EMAIL PROTECTED]> >Sujet: Re: World of Warcraft (WoW) patch/more address

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Tomas Carnecky
Mike Hearn wrote: > It's a bug in WoW itself, it relies upon the exact way NT maps memory > which is different to how Linux does it. I guess they are storing > information in the high bits of a pointer somewhere or some similar > trick. > Since WoW also runs on MacOSX, how do

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
On 5/30/06, n0dalus <[EMAIL PROTECTED]> wrote: It would be really great if someone could document the patch and explain what exactly is stopping WoW from working (as well as which changes would cause problems for other programs). It's a bug in WoW itself, it relies upon the exact

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-29 Thread Mike Hearn
On Mon, 22 May 2006 19:18:07 +0100, Nick Law wrote: > Below is an email regarding this partiicular problem, I would be > grateful for any comments that I can pass back to Jan Riewe. Thanks Hi Nick, This has been discussed previously. It looks likely that to fix this so WoW works out of t

World of Warcraft (WoW) patch/more address space layout stuff

2006-05-23 Thread Nick Law
Opening up the debate again on the World of Warcraft ( WoW ) memory patch. Some facts about WoW that may explain why the AppDB page is pretty active and the wow patch for wine 0.9.12 was downloaded over 1000 times from the Appdb page during a 4 week period Wow has approximately 6 million

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-02 Thread Mike Hearn
If there was an execshield/VMA randomization specific way to disable things on a per-process basis that'd be best. Otherwise I guess adding the personality syscall to the WoW patch wouldn't hurt, as it's already custom. thanks -mike On 5/2/06, n0dalus <[EMAIL PROTECTED]> wrote: On

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread n0dalus
On 5/1/06, Mike Hearn <[EMAIL PROTECTED]> wrote: Seems the WoW appdb page (apart from being a great example of what an appdb entry should be like!) recommends users patch their Wine to run WoW properly. The patch mentioned particularly causes problems on systems like Fedora with rand

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread Troy Rollo
On Monday 01 May 2006 20:59, Mike Hearn wrote: > * Is this working around a bug in WoW? (my guess - almost certainly yes) Perhaps, but there are other problems with the Linux kernel not using the entire address space. > * What exactly is it doing?! No comments! It seems to be forci

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread Tomas Carnecky
Mike Hearn wrote: > (yeah i'm bored :/) > > Seems the WoW appdb page (apart from being a great example of what an > appdb entry should be like!) recommends users patch their Wine to run WoW > properly. > > The patch is this one, which I am SURE we discussed before but

World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread Mike Hearn
(yeah i'm bored :/) Seems the WoW appdb page (apart from being a great example of what an appdb entry should be like!) recommends users patch their Wine to run WoW properly. The patch is this one, which I am SURE we discussed before but I can't find the thread! So my questions are:

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Jesse Allen
in a less obvious way. I'd say do this: Find out the minimum required size for number to make WoW not crash, and round up to the nearest 10's. Like your test required 91, make number 100. Hopefully we only need to do this once, and looking at the code, I'm sure that windows has a limitation like this somewhere too. Jesse

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Jesse Allen
On 4/17/06, Jesse Allen <[EMAIL PROTECTED]> wrote: > On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: > > Jesse Allen wrote: > > > On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: > > >> Wine doesn't crash in this function, sorry, it's a bug in pf_vsnprintf() > > >> which causes snprintf(

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Tomas Carnecky
Jesse Allen wrote: > On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: >> Jesse Allen wrote: >>> On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: Wine doesn't crash in this function, sorry, it's a bug in pf_vsnprintf() which causes snprintf() to write beyond the end of the buffer

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Jesse Allen
On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: > Jesse Allen wrote: > > On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: > >> Wine doesn't crash in this function, sorry, it's a bug in pf_vsnprintf() > >> which causes snprintf() to write beyond the end of the buffer. > >> > >> I've attac

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Tomas Carnecky
Jesse Allen wrote: > On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: >> Wine doesn't crash in this function, sorry, it's a bug in pf_vsnprintf() >> which causes snprintf() to write beyond the end of the buffer. >> >> I've attached a patch that fixes it for me, but it's probably better not >>

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Jesse Allen
On 4/17/06, Tomas Carnecky <[EMAIL PROTECTED]> wrote: > Wine doesn't crash in this function, sorry, it's a bug in pf_vsnprintf() > which causes snprintf() to write beyond the end of the buffer. > > I've attached a patch that fixes it for me, but it's probably better not > to create such large buffe

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Tomas Carnecky
Wine doesn't crash in this function, sorry, it's a bug in pf_vsnprintf() which causes snprintf() to write beyond the end of the buffer. I've attached a patch that fixes it for me, but it's probably better not to create such large buffers on the stack. Anyone with a better fix? tom diff --git a/dl

Re: WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Vijay Kiran Kamuju
char sequence) or give me more informationsabout the arguments so I could add a TRACE() to see what WoW passes to it? thankstom

WoW crashes in 'wine_cp_mbstowcs' under certain circumstances.

2006-04-17 Thread Tomas Carnecky
w if the function is implemented correctly (wrt the above char sequence) or give me more informations about the arguments so I could add a TRACE() to see what WoW passes to it? thanks tom

running two instances of WoW

2005-10-28 Thread Tomas Carnecky
works fine with cedega, but doesn't work with wine. It's like the two windows steal each other the focus (even if they are in different workspaces), it starts to flicker and both game instances are unusable (the whole desktop is unusable). Also, if I'm running one instance and minimize/maximiz

Re: WoW

2005-07-13 Thread Tom Wickline
On 7/13/05, Uwe Bonnes <[EMAIL PROTECTED]> wrote: > >>>>> "Tom" == Tom Wickline <[EMAIL PROTECTED]> writes: > > Tom> Has anyone tried the 1.6.0 patch? Tom > > What patch? > > What wow (w_indows o_n w_indows/ World of Warcraf

Re: WoW

2005-07-13 Thread Uwe Bonnes
>>>>> "Tom" == Tom Wickline <[EMAIL PROTECTED]> writes: Tom> Has anyone tried the 1.6.0 patch? Tom What patch? What wow (w_indows o_n w_indows/ World of Warcraft)? -- Uwe Bonnes[EMAIL PROTECTED] Institut fuer Kernphysik Schlo

WoW

2005-07-13 Thread Tom Wickline
Has anyone tried the 1.6.0 patch? Tom

Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-25 Thread Augustus Saunders
All, thanks for your responses. There's an important point that I forgot in my first email which explains what I hope to get from WINE. We don't just want to grab static screenshots, we ultimately want to do appsharing in Flash, almost like X Windows or terminal server type stuff, except over

RE: WoW, er Wine on Windows--Re: Still more fun?

2005-04-24 Thread Rolf Kalbermatter
Augustus Saunders wrote: >As for what we hope to accomplish, well, it might seem like massive overkill to try using WINE, >but it's the only plausible way I've come up with. Basically, we want to substitute all the >graphics/windowing/GDI etc so that we can record all the painting/rendering into

Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-24 Thread Shachar Shemesh
Mike McCormack wrote: Augustus Saunders wrote: As for what we hope to accomplish, well, it might seem like massive overkill to try using WINE, but it's the only plausible way I've come up with. Basically, we want to substitute all the graphics/windowing/GDI etc so that we can record all the paint

Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-23 Thread Mike McCormack
Augustus Saunders wrote: As for what we hope to accomplish, well, it might seem like massive overkill to try using WINE, but it's the only plausible way I've come up with. Basically, we want to substitute all the graphics/windowing/GDI etc so that we can record all the painting/rendering into som

Re: WoW, er Wine on Windows--Re: Still more fun?

2005-04-23 Thread Steven Edwards
--- Augustus Saunders <[EMAIL PROTECTED]> wrote: > I appreciate any feedback anybody has. Thanks- It wont work for DirectX. Wine directX structures and implementation is incompatible with Windows currently. Normal Win32 dlls work fine. Thanks Steven __

WoW, er Wine on Windows--Re: Still more fun?

2005-04-23 Thread Augustus Saunders
I've been avidly following WWN for some time now, and now that other people have brought up this topic (using WINE dlls on Windows), I wanted to jump in. (I'm not subscribed, so please CC me on any response) My employer is vaguely considering pursuing a product idea, depending on 1) how difficul

Fwd: [ros-kernel] Wow - InstlMsi

2003-09-20 Thread Steven Edwards
We are making some progress. Thanks for all the help from the WINE team Thanks Steven Note: forwarded message attached. __ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com--- Begin Message --- attached i