On Monday 06 February 2006 09:37, H. Verbeet wrote:
> There does exist a D3DDEVCAPS_TEXTURESYSTEMMEMORY property.
> http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx81_c/dir
>ectx_cpp/Graphics/reference/CPP/D3D/Structures/d3dcaps8.asp However, I don't
> think wine sets it. I wonde
There does exist a D3DDEVCAPS_TEXTURESYSTEMMEMORY property.
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx81_c/directx_cpp/Graphics/reference/CPP/D3D/Structures/d3dcaps8.asp
However, I don't think wine sets it. I wonder if perhaps SetTexture
should return a specific error code
On Sunday 05 February 2006 22:44, Stefan Dösinger wrote:
> Hi,
>
> > To summarize 3dmark2001 possibly uses incorrect d3d8 code but the code
> > works fine on Windows. I tried to test the behaviour using a test
> > (perhaps not a good test) and windows appeared to work correctly and the
> > same for
Hi,
> To summarize 3dmark2001 possibly uses incorrect d3d8 code but the code works
> fine on Windows. I tried to test the behaviour using a test (perhaps not a
> good test) and windows appeared to work correctly and the same for wine.
> Further oliver had the same problem in maxpayne2 (it uses t
Hi,
The past few days I have experimented with Oliver his d3d8 patches. As
mentioned before the patches work fine except Shaders have problems. There's
one texture/surface related problem I'm trying to debug but I don't know how
to proceed nor how to fix the problem.
When you create a texture