I tried those patches with git and it works without problems in my D3D
apps.
Mirek
Stefan Dösinger napsal(a):
Hi,
This mail is mainly addressed at Henri and Roderick, but I'll send it here to
allow others to read it too.
These patches contain some cleanups of the d3d surface loading cod
Am Sonntag, 23. September 2007 00:34:56 schrieb Roderick Colenbrander:
> > Hi,
> >
> > This mail is mainly addressed at Henri and Roderick, but I'll send it
> > here to
> > allow others to read it too.
> >
> > These patches contain some cleanups of the d3d surface loading code. It's
> > main
> > ai
Am Sonntag, 23. September 2007 01:29:32 schrieb H. Verbeet:
> The general direction of the patches seems ok, although I'm not sure
> if RequestLocation / ModifyLocation is optimal from a naming point of
> view. (Ie, RequestLocation typically moves data rather than returning
> a location for the cal
On 23/09/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> -/* DXTn textures are based on compressed blocks of 4x4 pixels, each
> - * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch
> has
> - * slightly different meaning compared to regular textures. For DX
> Hi,
>
> This mail is mainly addressed at Henri and Roderick, but I'll send it here
> to
> allow others to read it too.
>
> These patches contain some cleanups of the d3d surface loading code. It's
> main
> aim is to put the code that copies the surface between system memory,
> texture
> and
Am Sonntag, 23. September 2007 00:14:06 schrieb Stefan Dösinger:
> Hi,
>
> This mail is mainly addressed at Henri and Roderick, but I'll send it here
> to allow others to read it too.
>
> These patches contain some cleanups of the d3d surface loading code. It's
> main aim is to put the code that co
Hi,
This mail is mainly addressed at Henri and Roderick, but I'll send it here to
allow others to read it too.
These patches contain some cleanups of the d3d surface loading code. It's main
aim is to put the code that copies the surface between system memory, texture
and drawable into a centra