Stefan Dösinger wrote:
> Hello Mitchell,
>
> First of all, thank you for your effort in improving Wine. People who pick
> their favorite game(s) and fix bugs is exactly what we need these days :-)
>
> You should really get used to git for submitting patches. It requires a tiny
> bit of learning e
Hello Mitchell,
First of all, thank you for your effort in improving Wine. People who pick
their favorite game(s) and fix bugs is exactly what we need these days :-)
You should really get used to git for submitting patches. It requires a tiny
bit of learning effort in the beginning, but it pays
Stefan Dösinger napsal(a):
Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander:
I tried this patch, everything works like before, can't find any
regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
3DMarks and others. Titan Quest looks beter,
Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander:
> > I tried this patch, everything works like before, can't find any
> > regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
> > 3DMarks and others. Titan Quest looks beter, but there are still some
> > issues in
> I tried this patch, everything works like before, can't find any
> regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
> 3DMarks and others. Titan Quest looks beter, but there are still some
> issues in menu, game is not working because of gdi32.dll functionality.
> I create
I tried this patch, everything works like before, can't find any
regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
3DMarks and others. Titan Quest looks beter, but there are still some
issues in menu, game is not working because of gdi32.dll functionality.
I create patch for a
> Hi all,
>
> A week or so ago I tried to get a game working in WINE (Titan Quest),
> however it seems it really needs a proper DIB engine before it'll be
> playable.
>
> Anyways, in my attempt to get it working I fixed up some issues w/
> "IWineD3DDeviceImpl_UpdateSurface.c" in dlls/wined3d
Hi all,
A week or so ago I tried to get a game working in WINE (Titan Quest),
however it seems it really needs a proper DIB engine before it'll be
playable.
Anyways, in my attempt to get it working I fixed up some issues w/
"IWineD3DDeviceImpl_UpdateSurface.c" in dlls/wined3d, not entirely sur