Re: WineD3D: gpu detection

2006-08-19 Thread Roderick Colenbrander
All capability detection should be based on opengl extensions. In most cases when there's no opengl extension which can provide the functionality we can't support it. Recently I have improved our capability reporting quite a bit. Some of the caps from the page you pointed to are now reported but

Re: WineD3D: gpu detection

2006-08-19 Thread Raphael
On Saturday 19 August 2006 15:06, EA Durbin wrote: > Can we tie the gpu detection in to supporting fake/real alpha blending? > > http://bugs.winehq.org/attachment.cgi?id=2936&action=view > > http://bugs.winehq.org/show_bug.cgi?id=4050 No it's must be implemented using usuals GL caps queries :) Ra

Re: WineD3D: gpu detection

2006-08-19 Thread EA Durbin
Can we tie the gpu detection in to supporting fake/real alpha blending? http://bugs.winehq.org/attachment.cgi?id=2936&action=view http://bugs.winehq.org/show_bug.cgi?id=4050

Re: WineD3D: gpu detection

2006-08-19 Thread Tom Wickline
On 8/18/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote: Hi, Hello, This patch tackles the problem in a different way. The idea is not to return the exact videocard but a close match (a card supporting more or less the same opengl features or with similar performance). Based on test us

Re: WineD3D: gpu detection

2006-08-18 Thread Frank Richter
On 19.08.2006 00:09, Roderick Colenbrander wrote: > +} else if(WINE_D3D8_CAPABLE(gl_info)) { > +if (strstr(gl_info->gl_renderer, "GeForce4 Ti") || > strstr(gl_info->gl_renderer, "Quadro4")) > +gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4200; /* > Gef

Re: WineD3D: gpu detection

2006-08-18 Thread Jesse Allen
On 8/18/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote: Hi, In case of Direct3D each device exports the pci device/vendor ids of the videocard. Lots of programs use these ids to get an idea about the capabilities of the card, enable/disable features based on the detected card or sometimes