Re: Wine Benchmarks and CAPS

2007-03-29 Thread Jan Zerebecki
On Thu, Mar 29, 2007 at 02:26:58PM +0200, Frank Richter wrote: > On 29.03.2007 09:41, Tom Wickline wrote: > > http://wiki.winehq.org/DirectX-Caps > It would be nice if the visual hint could > reflect that - this way a red background would be a clear signal that > "this needs work". I just highligh

Re: Wine Benchmarks and CAPS

2007-03-29 Thread Tom Wickline
On 3/29/07, Tom Spear <[EMAIL PROTECTED]> wrote: Hi Tom, thanks for the updates! I just wanted to ask about Aquamark. How come there isnt a test with that one? I use it more than I use 3dmark. Hi Tom, I will add Aquamark 3 to the next update, thanks for the suggestion. There is a good revie

Re: Wine Benchmarks and CAPS

2007-03-29 Thread Tom Spear
On 3/29/07, Tom Wickline <[EMAIL PROTECTED]> wrote: Hello, I have the 0.9.33 page done, and you may notice that Wine regressed in a couple of the test. When looking at these scores you will need to take into account the actual visual quality . The scores were somewhat high in past test because e

Re: Wine Benchmarks and CAPS

2007-03-29 Thread Tom Wickline
On 3/29/07, Frank Richter <[EMAIL PROTECTED]> wrote: However, presence of a cap is not always better: for example D3DPTEXTURECAPS_CUBEMAP_POW2 - MSDN says that this means "Device requires that cube texture maps have dimensions specified as powers of two." So it's actually better if the flag is a

Re: Wine Benchmarks and CAPS

2007-03-29 Thread Frank Richter
On 29.03.2007 09:41, Tom Wickline wrote: > CAPS results: > http://wiki.winehq.org/DirectX-Caps Some note on the coloring: presumably, a green coloring in the Wine row means "better", red means "worse". For true/false caps those that Wine has but native doesn't are green, while those that Wine doe

Wine Benchmarks and CAPS

2007-03-28 Thread Tom Wickline
Hello, I have the 0.9.33 page done, and you may notice that Wine regressed in a couple of the test. When looking at these scores you will need to take into account the actual visual quality . The scores were somewhat high in past test because everything wasn't being rendered, while that makes for