On Thu, Mar 29, 2007 at 02:26:58PM +0200, Frank Richter wrote:
> On 29.03.2007 09:41, Tom Wickline wrote:
> > http://wiki.winehq.org/DirectX-Caps
> It would be nice if the visual hint could
> reflect that - this way a red background would be a clear signal that
> "this needs work".
I just highligh
On 3/29/07, Tom Spear <[EMAIL PROTECTED]> wrote:
Hi Tom, thanks for the updates! I just wanted to ask about Aquamark.
How come there isnt a test with that one? I use it more than I use
3dmark.
Hi Tom,
I will add Aquamark 3 to the next update, thanks for the suggestion.
There is a good revie
On 3/29/07, Tom Wickline <[EMAIL PROTECTED]> wrote:
Hello,
I have the 0.9.33 page done, and you may notice that Wine regressed in
a couple of the test. When looking at these scores you will need to
take into account the actual visual quality . The scores were somewhat
high in past test because e
On 3/29/07, Frank Richter <[EMAIL PROTECTED]> wrote:
However, presence of a cap is not always better: for example
D3DPTEXTURECAPS_CUBEMAP_POW2 - MSDN says that this means "Device
requires that cube texture maps have dimensions specified as powers of
two." So it's actually better if the flag is a
On 29.03.2007 09:41, Tom Wickline wrote:
> CAPS results:
> http://wiki.winehq.org/DirectX-Caps
Some note on the coloring: presumably, a green coloring in the Wine row
means "better", red means "worse".
For true/false caps those that Wine has but native doesn't are green,
while those that Wine doe
Hello,
I have the 0.9.33 page done, and you may notice that Wine regressed in
a couple of the test. When looking at these scores you will need to
take into account the actual visual quality . The scores were somewhat
high in past test because everything wasn't being rendered, while that
makes for