Re: Wine 0.9.16 and ddraw issues

2006-07-01 Thread Stefan Dösinger
Hi, > I looked at that, and it is a reference counting issue. Red alert deals > nicely with its surfaces and the ddraw object itself, but it creates a > palette and doesn't release it. A palette holds a reference to the > DirectDraw interface it was created from, this is shown by a test case I > se

Re: Wine 0.9.16 and ddraw issues

2006-07-01 Thread Stefan Dösinger
Hi, > Command & Conquer and C&C: Red Alert > When exiting the game, a messagebox displays: 'Unregonized Direct Draw > result code: 1' > A demo of Red Alert is available here: > http://appdb.winehq.org/appview.php?versionId=4026 > These two games, along with 'Warlords : Darklords Rising' also ha

Re: Wine 0.9.16 and ddraw issues

2006-07-01 Thread Stefan Dösinger
Am Freitag 30 Juni 2006 17:28 schrieb Christoph Frick: > On Fri, Jun 30, 2006 at 05:11:24PM +0200, Alexander Nicolaysen Sørnes wrote: > > ... > > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock > > > > ... > > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblo

Re: Wine 0.9.16 and ddraw issues

2006-06-30 Thread Christoph Frick
On Fri, Jun 30, 2006 at 05:11:24PM +0200, Alexander Nicolaysen Sørnes wrote: > ... > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock > ... > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock this are also the last words of Planescape Torment when startin

Wine 0.9.16 and ddraw issues

2006-06-30 Thread Alexander Nicolaysen Sørnes
Greetings, I maintain several ddraw apps in the Application Database. While most of the problems introduced by Wine 0.9.16 have been fixed, some still remain. Command & Conquer and C&C: Red Alert When exiting the game, a messagebox displays: 'Unregonized Direct Draw result code: 1' A demo of R