Hi,
> I looked at that, and it is a reference counting issue. Red alert deals
> nicely with its surfaces and the ddraw object itself, but it creates a
> palette and doesn't release it. A palette holds a reference to the
> DirectDraw interface it was created from, this is shown by a test case I
> se
Hi,
> Command & Conquer and C&C: Red Alert
> When exiting the game, a messagebox displays: 'Unregonized Direct Draw
> result code: 1'
> A demo of Red Alert is available here:
> http://appdb.winehq.org/appview.php?versionId=4026
> These two games, along with 'Warlords : Darklords Rising' also ha
Am Freitag 30 Juni 2006 17:28 schrieb Christoph Frick:
> On Fri, Jun 30, 2006 at 05:11:24PM +0200, Alexander Nicolaysen Sørnes wrote:
> > ...
> > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
> >
> > ...
> > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblo
On Fri, Jun 30, 2006 at 05:11:24PM +0200, Alexander Nicolaysen Sørnes wrote:
> ...
> fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
> ...
> fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
this are also the last words of Planescape Torment when startin
Greetings,
I maintain several ddraw apps in the Application Database. While most of the
problems introduced by Wine 0.9.16 have been fixed, some still remain.
Command & Conquer and C&C: Red Alert
When exiting the game, a messagebox displays: 'Unregonized Direct Draw result
code: 1'
A demo of R