Re: Window resizing in wined3d

2005-07-16 Thread Oliver Stieber
--- Nick Burns <[EMAIL PROTECTED]> wrote: > Is window resizing supported in GLX wined3d? > > For GLX -> WGL wined3d... > I have written an incorrect version of window > resizing -- that simply > changes the viewport. This viewport changing works > fine for the demos (but > does not stretch the

Re: Window resizing in wined3d

2005-07-16 Thread Nick Burns
It may be nice to prove/test that the opengl32.dll implementation in wine works correctly -- but I agree that another translation layer does not sound nice... "__WIN32_OPENGL__" is the compilation flag im using -- it can either be defined in the makefile (is not at present) or it is choosen by

Re: Window resizing in wined3d

2005-07-16 Thread Lionel Ulmer
On Fri, Jul 15, 2005 at 11:34:30PM -0700, Nick Burns wrote: > And lastly with my GLX -> WGL patch would it be better to use wgl functions > explictly and remove support for GLX completely or would it be better to > support both GLX and WGL (as mine does currently) I would say keep both the GLX a

Window resizing in wined3d

2005-07-15 Thread Nick Burns
Is window resizing supported in GLX wined3d? For GLX -> WGL wined3d... I have written an incorrect version of window resizing -- that simply changes the viewport. This viewport changing works fine for the demos (but does not stretch the output as semantically defined by d3d9). I am guessing t