--- Nick Burns <[EMAIL PROTECTED]> wrote:
> Is window resizing supported in GLX wined3d?
>
> For GLX -> WGL wined3d...
> I have written an incorrect version of window
> resizing -- that simply
> changes the viewport. This viewport changing works
> fine for the demos (but
> does not stretch the
It may be nice to prove/test that the opengl32.dll implementation in wine
works correctly -- but I agree that another translation layer does not sound
nice...
"__WIN32_OPENGL__" is the compilation flag im using -- it can either be
defined in the makefile (is not at present) or it is choosen by
On Fri, Jul 15, 2005 at 11:34:30PM -0700, Nick Burns wrote:
> And lastly with my GLX -> WGL patch would it be better to use wgl functions
> explictly and remove support for GLX completely or would it be better to
> support both GLX and WGL (as mine does currently)
I would say keep both the GLX a
Is window resizing supported in GLX wined3d?
For GLX -> WGL wined3d...
I have written an incorrect version of window resizing -- that simply
changes the viewport. This viewport changing works fine for the demos (but
does not stretch the output as semantically defined by d3d9).
I am guessing t