On Wed, Jul 13, 2011 at 5:07 PM, Stefan Dösinger wrote:
> On Wednesday 13 July 2011 11:15:47 Michael Mc Donnell wrote:
>> Now I'm getting error messages about "Wine should not include
>> windows.h internally" and a lot about "redefinition; different
>> linkage". I tried rebuilding but that didn't
On Wednesday 13 July 2011 11:15:47 Michael Mc Donnell wrote:
> Now I'm getting error messages about "Wine should not include
> windows.h internally" and a lot about "redefinition; different
> linkage". I tried rebuilding but that didn't help. Any guesses?
The Wine include directories should have a
On Tue, Jul 12, 2011 at 11:00 PM, Stefan Dösinger
wrote:
> Am 12.07.2011 um 11:33 schrieb Michael Mc Donnell:
>> A bunch of those errors is that it cannot include the .h files, for example:
>> "error C1083: Cannot open include file: 'wine/unicode.h': No such file
>> or directory"
> Nope, that's no
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Am 12.07.2011 um 11:33 schrieb Michael Mc Donnell:
> A bunch of those errors is that it cannot include the .h files, for example:
> "error C1083: Cannot open include file: 'wine/unicode.h': No such file
> or directory"
Nope, that's not expected :-/
C
> There are a bunch of warnings left in the code. I fixed the warnings in
> wined3d.dll, d3d8.dll, d3d9.dll and the d3d8 tests, or silenced some warnings
> that I considered too pedantic or hard to fix. ddraw.dll, the ddraw tests and
> d3dx9 and the d3d9 tests have a number of legitimate warnings l
Hi,
After two people told me they might have use for my Visual Studio setup to
compile wined3d I finally got around to put it on my git server. You can
download it with
GIT_SSL_NO_VERIFY=1 git clone https://84.112.174.163/~git/wined3d_vs
What is this good for? My aims were to have Microsoft-St