Re: Using ApiTrace to improve D3D/OpenGL performance

2011-09-30 Thread Emanuele Oriani
I guess if you can reproduce the same exact frames, then probably you can get real FPS your videocard might crunch, duplicated operation and maybe improve/exclude paths of code which slow down the 'real' rendering? Cheers On 30/09/11 21:15, Henri Verbeet wrote: On 30 September 2011 22:07, Ema

Re: Using ApiTrace to improve D3D/OpenGL performance

2011-09-30 Thread Henri Verbeet
On 30 September 2011 22:07, Emanuele Oriani wrote: > This might be useful to understand where some bottlenecks of wined3d might > be? > What do you think? > Yeah, I'm aware of apitrace, through Mesa. I haven't used it for debugging wined3d so far, but I probably will at some point. I'm not sure it

Using ApiTrace to improve D3D/OpenGL performance

2011-09-30 Thread Emanuele Oriani
Dear all, Just wanted to bring to your attention ApiTrace 2.0, http://zrusin.blogspot.com/2011/09/apitrace-20.html . Apparently this tool is quite fast and should allow to play back GL commands, to analyse performance and replay commands. This might be useful to understand where some bottleneck