I guess if you can reproduce the same exact frames, then probably you
can get real FPS your videocard might crunch, duplicated operation and
maybe improve/exclude paths of code which slow down the 'real' rendering?
Cheers
On 30/09/11 21:15, Henri Verbeet wrote:
On 30 September 2011 22:07, Ema
On 30 September 2011 22:07, Emanuele Oriani wrote:
> This might be useful to understand where some bottlenecks of wined3d might
> be?
> What do you think?
>
Yeah, I'm aware of apitrace, through Mesa. I haven't used it for
debugging wined3d so far, but I probably will at some point. I'm not
sure it
Dear all,
Just wanted to bring to your attention ApiTrace 2.0,
http://zrusin.blogspot.com/2011/09/apitrace-20.html .
Apparently this tool is quite fast and should allow to play back GL
commands, to analyse performance and replay commands.
This might be useful to understand where some bottleneck