Re: Usage of checkGLcall in wined3d

2006-06-19 Thread H. Verbeet
On 19/06/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Yes, the the examples you listed are wrong, most likely due to bad copy + paste. It should be corrected. There are some cases when a gl call is not followed by a checkGLcall, for example in the code I just sent with my vbo patch. This is th

Re: Usage of checkGLcall in wined3d

2006-06-19 Thread Stefan Dösinger
Am Montag 19 Juni 2006 21:25 schrieb Paul Vriens: > Hi, > > while going through some wined3d code I've seen that a 'normal' sequence > is: > > ; > checkGLcall(""); > > there are however several cases where the call isn't followed by a > checkGLcall: > > Should this one be defined as a janitorial

Usage of checkGLcall in wined3d

2006-06-19 Thread Paul Vriens
Hi, while going through some wined3d code I've seen that a 'normal' sequence is: ; checkGLcall(""); there are however several cases where the call isn't followed by a checkGLcall: surface.c:1713:glEnable(GL_TEXTURE_2D); surface.c:2165:glEnable(GL_SCISSOR_TEST); or that par