On 19/06/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Yes, the the examples you listed are wrong, most likely due to bad copy +
paste. It should be corrected.
There are some cases when a gl call is not followed by a checkGLcall, for
example in the code I just sent with my vbo patch. This is th
Am Montag 19 Juni 2006 21:25 schrieb Paul Vriens:
> Hi,
>
> while going through some wined3d code I've seen that a 'normal' sequence
> is:
>
> ;
> checkGLcall("");
>
> there are however several cases where the call isn't followed by a
> checkGLcall:
>
> Should this one be defined as a janitorial
Hi,
while going through some wined3d code I've seen that a 'normal' sequence
is:
;
checkGLcall("");
there are however several cases where the call isn't followed by a
checkGLcall:
surface.c:1713:glEnable(GL_TEXTURE_2D);
surface.c:2165:glEnable(GL_SCISSOR_TEST);
or that par