Re: Tons of shader recompilation in TRLegend and screen set issues

2008-03-08 Thread Stefan Dösinger
Am Samstag, 8. März 2008 06:53:53 schrieb Edward Savage: > I wouldn't mind knowing this as well. For example there is a bug in > the rendering of the planet in the eve loading screen (this affects > all in game planets too) and has been a bug for a year or more now. > I've been trying to work out

Re: Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Edward Savage
I wouldn't mind knowing this as well. For example there is a bug in the rendering of the planet in the eve loading screen (this affects all in game planets too) and has been a bug for a year or more now. I've been trying to work out if it is worth poking the bug report on it or just leaving it til

Re: Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Paweł Różański
Hi Artur: or you could find that at least one of these bugs is already filled http://bugs.winehq.org/show_bug.cgi?id=11357 But I have question which is more general (not only for Stefan Dösinger): I tend to check if something changed in game/program that I'm currently monitoring. Are new commen

Re: Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Stefan Dösinger
Am Freitag, 7. März 2008 21:06:01 schrieb Artur Szymiec: > Greetings, > > I would like to point out 3 issues with TR Legend game: Please file bugs at bugs.winehq.org instead of posting it to the mailing list signature.asc Description: This is a digitally signed message part.

Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Artur Szymiec
Greetings, I would like to point out 3 issues with TR Legend game: 1) wine is outputing a ton of messages like: fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x1