Re: Tests crash

2010-06-10 Thread GOUJON Alexandre
Le 10/06/2010 23:38, Austin English a écrit : On Thu, Jun 10, 2010 at 3:49 PM, Peter Davies wrote: Some tests crash for me (eg. http://bugs.winehq.org/show_bug.cgi?id=22903 segfaults). This means I can't run the entire test suite with "make test", what should I do?

Re: Tests crash

2010-06-10 Thread Austin English
On Thu, Jun 10, 2010 at 3:49 PM, Peter Davies wrote: > Some tests crash for me (eg. > http://bugs.winehq.org/show_bug.cgi?id=22903 segfaults). This means I > can't run the entire test suite with "make test", what should I do? Assuming the tests that are crashing are n

Tests crash

2010-06-10 Thread Peter Davies
Some tests crash for me (eg. http://bugs.winehq.org/show_bug.cgi?id=22903 segfaults). This means I can't run the entire test suite with "make test", what should I do? Peter

Re: dxgi:device tests crash on X64_64

2009-12-07 Thread Paul Vriens
On 12/07/2009 02:45 PM, Henri Verbeet wrote: How does the attached patch work? Both don't crash on my Win7-64 VMware box and no problems on my Win7-32 VMware box either. -- Cheers, Paul.

Re: dxgi:device tests crash on X64_64

2009-12-07 Thread Henri Verbeet
How does the attached patch work? diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c index 10bf533..65ce1e0 100644 --- a/dlls/d3d10/d3d10_main.c +++ b/dlls/d3d10/d3d10_main.c @@ -124,7 +124,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver }

Re: dxgi:device tests crash on X64_64

2009-12-07 Thread Henri Verbeet
2009/12/7 Paul Vriens : > If you don't mind creating that patch, be my guest. Do you have a real > Windows 64-bit box for testing? > Ok, I'll write something. I don't have any Win64 boxes at the moment, real or virtual :-\ > I don't see a crash for D3D10CoreCreateDevice() but if it's stack corrupt

Re: dxgi:device tests crash on X64_64

2009-12-07 Thread Paul Vriens
On 12/07/2009 01:51 PM, Henri Verbeet wrote: 2009/12/7 Paul Vriens: The attached does the trick. Is that what you meant? Close enough, I meant "void *arg5", but it comes down to the same thing. Note that if you're going to send a patch for this you'll need to change the prototypes and spec in

Re: dxgi:device tests crash on X64_64

2009-12-07 Thread Henri Verbeet
2009/12/7 Paul Vriens : > The attached does the trick. Is that what you meant? > Close enough, I meant "void *arg5", but it comes down to the same thing. Note that if you're going to send a patch for this you'll need to change the prototypes and spec in dxgi and d3d10core as well. I can do that as

Re: dxgi:device tests crash on X64_64

2009-12-07 Thread Paul Vriens
On 12/07/2009 12:14 PM, Henri Verbeet wrote: 2009/12/7 Paul Vriens: When I add the following (first thing): BOOL is_wow64; IsWow64Process( GetCurrentProcess(),&is_wow64 ); the tests crashes at DXGID3D10CreateDevice() in create_device(). I added that IsWow64Process() just to see if I was inde

Re: dxgi:device tests crash on X64_64

2009-12-07 Thread Henri Verbeet
2009/12/7 Paul Vriens : > When I add the following (first thing): > > BOOL is_wow64; > > IsWow64Process( GetCurrentProcess(), &is_wow64 ); > > the tests crashes at DXGID3D10CreateDevice() in create_device(). > > I added that IsWow64Process() just to see if I was indeed running the 64bit > version o

dxgi:device tests crash on X64_64

2009-12-07 Thread Paul Vriens
Hi Henri, I'm trying to fix at least the crashes on X64_64 for this test. The tests are done on a Windows 7 64bit VMware guest. The strange thing is that when I crosscompile the tests as is (64bit of course) the tests don't crash. When I add the following (first thing): BOOL is_wow64; IsW