Le 10/06/2010 23:38, Austin English a écrit :
On Thu, Jun 10, 2010 at 3:49 PM, Peter Davies wrote:
Some tests crash for me (eg.
http://bugs.winehq.org/show_bug.cgi?id=22903 segfaults). This means I
can't run the entire test suite with "make test", what should I do?
On Thu, Jun 10, 2010 at 3:49 PM, Peter Davies wrote:
> Some tests crash for me (eg.
> http://bugs.winehq.org/show_bug.cgi?id=22903 segfaults). This means I
> can't run the entire test suite with "make test", what should I do?
Assuming the tests that are crashing are n
Some tests crash for me (eg.
http://bugs.winehq.org/show_bug.cgi?id=22903 segfaults). This means I
can't run the entire test suite with "make test", what should I do?
Peter
On 12/07/2009 02:45 PM, Henri Verbeet wrote:
How does the attached patch work?
Both don't crash on my Win7-64 VMware box and no problems on my Win7-32
VMware box either.
--
Cheers,
Paul.
How does the attached patch work?
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 10bf533..65ce1e0 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -124,7 +124,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter,
D3D10_DRIVER_TYPE driver
}
2009/12/7 Paul Vriens :
> If you don't mind creating that patch, be my guest. Do you have a real
> Windows 64-bit box for testing?
>
Ok, I'll write something. I don't have any Win64 boxes at the moment,
real or virtual :-\
> I don't see a crash for D3D10CoreCreateDevice() but if it's stack corrupt
On 12/07/2009 01:51 PM, Henri Verbeet wrote:
2009/12/7 Paul Vriens:
The attached does the trick. Is that what you meant?
Close enough, I meant "void *arg5", but it comes down to the same
thing. Note that if you're going to send a patch for this you'll need
to change the prototypes and spec in
2009/12/7 Paul Vriens :
> The attached does the trick. Is that what you meant?
>
Close enough, I meant "void *arg5", but it comes down to the same
thing. Note that if you're going to send a patch for this you'll need
to change the prototypes and spec in dxgi and d3d10core as well. I can
do that as
On 12/07/2009 12:14 PM, Henri Verbeet wrote:
2009/12/7 Paul Vriens:
When I add the following (first thing):
BOOL is_wow64;
IsWow64Process( GetCurrentProcess(),&is_wow64 );
the tests crashes at DXGID3D10CreateDevice() in create_device().
I added that IsWow64Process() just to see if I was inde
2009/12/7 Paul Vriens :
> When I add the following (first thing):
>
> BOOL is_wow64;
>
> IsWow64Process( GetCurrentProcess(), &is_wow64 );
>
> the tests crashes at DXGID3D10CreateDevice() in create_device().
>
> I added that IsWow64Process() just to see if I was indeed running the 64bit
> version o
Hi Henri,
I'm trying to fix at least the crashes on X64_64 for this test. The
tests are done on a Windows 7 64bit VMware guest.
The strange thing is that when I crosscompile the tests as is (64bit of
course) the tests don't crash.
When I add the following (first thing):
BOOL is_wow64;
IsW
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