On 7/7/06, Jason Green <[EMAIL PROTECTED]> wrote:
On 7/1/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Half Life 2, on the other hand, won't launch the level after the patch
(at least with pixel shaders enabled). I've attached the d3d_caps
logs grepped for "CheckDeviceFormat" from before and af
Hi,
The attached patch modifies IWineD3D::CheckDeviceFormat to whitelist supported
formats and return unsupported on unknown formats. Games which use funky
float formats or simmilar things should then see that the formats aren't
supported and (hopefully) fall back to less fancy formats. Before I