Il giorno sab, 02/02/2013 alle 12.10 +0100, Austin English ha scritto:
> On Jan 31, 2013 8:15 AM, "Alessandro Pignotti"
> wrote:
> >
> > Hi again,
> >
> > I've quickly implemented the aforementioned idea of fixing the
> segment
> > in the segfault handler when needed. I'm attaching my proposed
> p
On Jan 31, 2013 8:15 AM, "Alessandro Pignotti"
wrote:
>
> Hi again,
>
> I've quickly implemented the aforementioned idea of fixing the segment
> in the segfault handler when needed. I'm attaching my proposed patch.
>
> Alessandro
>
> Il giorno mer, 30/01/2013 alle 16.44 +0100, Alessandro Pignotti
Hi again,
I've quickly implemented the aforementioned idea of fixing the segment
in the segfault handler when needed. I'm attaching my proposed patch.
Alessandro
Il giorno mer, 30/01/2013 alle 16.44 +0100, Alessandro Pignotti ha
scritto:
> Hi everyone,
>
> I'm trying to get a specific game whic
Hi everyone,
I'm trying to get a specific game which employs a seemingly custom
protection scheme to work. The DRM does various bad things as usual, but
a very bad one is manipulating to GS segment selector and setting it to
a NULL segment. The GS segment is used by libc though in various ways
(st