Re: [PATCH] Support for game DRM which overwrite the GS segment selector

2013-02-03 Thread Alessandro Pignotti
Il giorno sab, 02/02/2013 alle 12.10 +0100, Austin English ha scritto: > On Jan 31, 2013 8:15 AM, "Alessandro Pignotti" > wrote: > > > > Hi again, > > > > I've quickly implemented the aforementioned idea of fixing the > segment > > in the segfault handler when needed. I'm attaching my proposed > p

Re: [PATCH] Support for game DRM which overwrite the GS segment selector

2013-02-02 Thread Austin English
On Jan 31, 2013 8:15 AM, "Alessandro Pignotti" wrote: > > Hi again, > > I've quickly implemented the aforementioned idea of fixing the segment > in the segfault handler when needed. I'm attaching my proposed patch. > > Alessandro > > Il giorno mer, 30/01/2013 alle 16.44 +0100, Alessandro Pignotti

[PATCH] Support for game DRM which overwrite the GS segment selector

2013-01-30 Thread Alessandro Pignotti
Hi again, I've quickly implemented the aforementioned idea of fixing the segment in the segfault handler when needed. I'm attaching my proposed patch. Alessandro Il giorno mer, 30/01/2013 alle 16.44 +0100, Alessandro Pignotti ha scritto: > Hi everyone, > > I'm trying to get a specific game whic

Support for game DRM which overwrite the GS segment selector

2013-01-30 Thread Alessandro Pignotti
Hi everyone, I'm trying to get a specific game which employs a seemingly custom protection scheme to work. The DRM does various bad things as usual, but a very bad one is manipulating to GS segment selector and setting it to a NULL segment. The GS segment is used by libc though in various ways (st