On Wed, Mar 31, 2010 at 11:56 AM, Stefan Dösinger
wrote:
> Hi,
>
> I think writing (yet another) D3D benchmark isn't going to help a lot, there
> are already numerous benchmarks out there.
>
> I have built a very hacky set of cxtest and php scripts that run a bunch of
> benchmarks and games(3DMark
Hi,
I think writing (yet another) D3D benchmark isn't going to help a lot, there
are already numerous benchmarks out there.
I have built a very hacky set of cxtest and php scripts that run a bunch of
benchmarks and games(3DMark, Half Life 2, UT 2004, Team Fortress), store the
results on a serv
One of the most useful GSOC project for gamers would be to implement DInput
with XInput2.
Vitaly sent some hackish patches in Bug 6971
It could be a good start to begin to code.
A+
David
On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote:
>
>
> Sorry this is a little off topic from D3
On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote:
>
>
> Sorry this is a little off topic from D3D but maybe what the OP is
> looking for.
>
> I'm not sure how easy it is but .net 3.5 sp1 is currently a blocker
> for several high profile games that would otherwise work well with
> Wine, and ma
Sorry this is a little off topic from D3D but maybe what the OP is
looking for.
I'm not sure how easy it is but .net 3.5 sp1 is currently a blocker
for several high profile games that would otherwise work well with
Wine, and many others that may work. .net needs to install correctly
and functio
On Wed, Mar 31, 2010 at 12:13 AM, John Koelndorfer
wrote:
> I've done a little bit of research on Direct3D. Having seen how easy
> the tutorial at http://www.directxtutorial.com/ is, I think I'd like
> to propose the following: a 3D benchmarking program that would allow
> users and developers to d
On Tue, Mar 30, 2010 at 4:13 PM, John Koelndorfer
wrote:
> I've done a little bit of research on Direct3D. Having seen how easy
> the tutorial at http://www.directxtutorial.com/ is, I think I'd like
> to propose the following: a 3D benchmarking program that would allow
> users and developers to de
I've done a little bit of research on Direct3D. Having seen how easy
the tutorial at http://www.directxtutorial.com/ is, I think I'd like
to propose the following: a 3D benchmarking program that would allow
users and developers to determine what aspects of WineD3D are the
slowest so that they can b
On Tue, Mar 30, 2010 at 11:04 PM, John Koelndorfer
wrote:
>> (Correction: I've never worked on D3D :-)
>
> Fair enough, I just noted that you were listed as a possible mentor
> for that project so I figured you'd be the person to ask.
>
>> Sure, you could find and fix tons of problems that way, I
> (Correction: I've never worked on D3D :-)
Fair enough, I just noted that you were listed as a possible mentor
for that project so I figured you'd be the person to ask.
> Sure, you could find and fix tons of problems that way, I bet.
Well that's good to hear. If that can help the Wine hackers w
John Koelndorfer wrote:
>I've again gone over the list of possible projects on
>the Summer of Code page and one that particularly piqued my interest
>was "Direct3D - Conformance / Performance / Interactive tests". This
>seems like it may be a good fit given my lack of previous experience
>in the Wi
Firstly, thanks to Roderick for the prompt reply. I had a feeling that
my ideas were a little much. :-)
That being said, I've again gone over the list of possible projects on
the Summer of Code page and one that particularly piqued my interest
was "Direct3D - Conformance / Performance / Interact
On Tue, Mar 30, 2010 at 4:34 PM, John Koelndorfer
wrote:
> Hello wine-devel,
>
> My name is John and I'm a computer science major at the University of
> Minnesota, Twin Cities campus. I've made quite a bit of use of Wine before
> (and I have purchased Crossover) and I'm inspired to give something
Hello wine-devel,
My name is John and I'm a computer science major at the University of
Minnesota, Twin Cities campus. I've made quite a bit of use of Wine before
(and I have purchased Crossover) and I'm inspired to give something back to
the project.
I have fairly ambitious goals for myself (may
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