Tomas Carnecky wrote:
> Mike Hearn wrote:
>> Mike Hearn <[EMAIL PROTECTED]>
>> Optimize thunks by storing GL context in the thread environment block
>>
>
> good job. this fixed the BadMatch error in World of Warcraft and also
> increased performance, from ~20fps to ~25fps.
>
Maybe that was too s
On Tue, 21 Mar 2006 13:03:13 -0500, Wino Rojo wrote:
> Where can I find more information about this, or a path to try? I'm
> currently getting the BadMatch error and I would like to try this solution
Just wait until it's merged then upgrade, it's the easiest way.
Hi Tom,
Where can I find more information about this, or a path to try? I'm
currently getting the BadMatch error and I would like to try this solution
Thanks,
W
From: Tomas Carnecky <[EMAIL PROTECTED]>
To: wine-devel@winehq.org
Subject: Re: Store GL context in the TEB
Date:
Mike Hearn wrote:
> Mike Hearn <[EMAIL PROTECTED]>
> Optimize thunks by storing GL context in the thread environment block
>
good job. this fixed the BadMatch error in World of Warcraft and also
increased performance, from ~20fps to ~25fps.
tom