Re: Store GL context in the TEB

2006-03-23 Thread Tomas Carnecky
Tomas Carnecky wrote: > Mike Hearn wrote: >> Mike Hearn <[EMAIL PROTECTED]> >> Optimize thunks by storing GL context in the thread environment block >> > > good job. this fixed the BadMatch error in World of Warcraft and also > increased performance, from ~20fps to ~25fps. > Maybe that was too s

Re: Store GL context in the TEB

2006-03-23 Thread Mike Hearn
On Tue, 21 Mar 2006 13:03:13 -0500, Wino Rojo wrote: > Where can I find more information about this, or a path to try? I'm > currently getting the BadMatch error and I would like to try this solution Just wait until it's merged then upgrade, it's the easiest way.

Re: Store GL context in the TEB

2006-03-21 Thread Wino Rojo
Hi Tom, Where can I find more information about this, or a path to try? I'm currently getting the BadMatch error and I would like to try this solution Thanks, W From: Tomas Carnecky <[EMAIL PROTECTED]> To: wine-devel@winehq.org Subject: Re: Store GL context in the TEB Date:

Re: Store GL context in the TEB

2006-03-21 Thread Tomas Carnecky
Mike Hearn wrote: > Mike Hearn <[EMAIL PROTECTED]> > Optimize thunks by storing GL context in the thread environment block > good job. this fixed the BadMatch error in World of Warcraft and also increased performance, from ~20fps to ~25fps. tom