Re: Status on SetPixelFormat patch from May 2010

2011-12-31 Thread Henri Verbeet
On 31 December 2011 12:51, Jeff Cook wrote: > Do you mind going into more detail on the motive for waiting for 1.4? > I was under the impression that WINE didn't usually postpone big > changes until an rc series was ongoing or at least anticipated. Is > there discussion of starting the 1.4 RC phas

Re: Status on SetPixelFormat patch from May 2010

2011-12-31 Thread Jeff Cook
On Fri, Dec 30, 2011 at 11:43 PM, Henri Verbeet wrote: > On 30 December 2011 22:15, Chris Robinson wrote: >> years ago. I think a better fix would be for wined3d to use a dummy surface, >> or a renderless context (available with OpenGL 3.0), if it's asked to use the >> desktop window. >> > Yes, w

Re: Status on SetPixelFormat patch from May 2010

2011-12-30 Thread Henri Verbeet
On 30 December 2011 22:15, Chris Robinson wrote: > years ago. I think a better fix would be for wined3d to use a dummy surface, > or a renderless context (available with OpenGL 3.0), if it's asked to use the > desktop window. > Yes, we do something along those lines in ddraw, and we'll likely move

Re: Status on SetPixelFormat patch from May 2010

2011-12-30 Thread Chris Robinson
On Friday, December 30, 2011 1:41:12 PM Jeff Cook wrote: > Hello all > > I am curious about the patch on > http://bugs.winehq.org/show_bug.cgi?id=18490 and why it's not in > vanilla. http://bugs.winehq.org/show_bug.cgi?id=18490#c9 seems to be a > pretty cogent explanation of the issue and the patc

Status on SetPixelFormat patch from May 2010

2011-12-30 Thread Jeff Cook
Hello all I am curious about the patch on http://bugs.winehq.org/show_bug.cgi?id=18490 and why it's not in vanilla. http://bugs.winehq.org/show_bug.cgi?id=18490#c9 seems to be a pretty cogent explanation of the issue and the patch appears reasonable enough. It prevents a major crasher in Empire: T