On 31 December 2011 12:51, Jeff Cook wrote:
> Do you mind going into more detail on the motive for waiting for 1.4?
> I was under the impression that WINE didn't usually postpone big
> changes until an rc series was ongoing or at least anticipated. Is
> there discussion of starting the 1.4 RC phas
On Fri, Dec 30, 2011 at 11:43 PM, Henri Verbeet wrote:
> On 30 December 2011 22:15, Chris Robinson wrote:
>> years ago. I think a better fix would be for wined3d to use a dummy surface,
>> or a renderless context (available with OpenGL 3.0), if it's asked to use the
>> desktop window.
>>
> Yes, w
On 30 December 2011 22:15, Chris Robinson wrote:
> years ago. I think a better fix would be for wined3d to use a dummy surface,
> or a renderless context (available with OpenGL 3.0), if it's asked to use the
> desktop window.
>
Yes, we do something along those lines in ddraw, and we'll likely move
On Friday, December 30, 2011 1:41:12 PM Jeff Cook wrote:
> Hello all
>
> I am curious about the patch on
> http://bugs.winehq.org/show_bug.cgi?id=18490 and why it's not in
> vanilla. http://bugs.winehq.org/show_bug.cgi?id=18490#c9 seems to be a
> pretty cogent explanation of the issue and the patc
Hello all
I am curious about the patch on
http://bugs.winehq.org/show_bug.cgi?id=18490 and why it's not in
vanilla. http://bugs.winehq.org/show_bug.cgi?id=18490#c9 seems to be a
pretty cogent explanation of the issue and the patch appears
reasonable enough. It prevents a major crasher in Empire: T