Re: Shader compiler GL error

2008-01-16 Thread Markus
On Wednesday 16 January 2008 20:31:51 you wrote: > > fixme:d3d_surface:flush_to_framebuffer_drawpixels > > > GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061 > > You should get see what gets passed to glDrawPixels. According to the > opengl man pages GL_INVALID_VALUE ca

Re: Shader compiler GL error

2008-01-16 Thread Roderick Colenbrander
Original-Nachricht > Datum: Wed, 16 Jan 2008 19:12:31 +0100 > Von: Markus <[EMAIL PROTECTED]> > An: "Roderick Colenbrander" <[EMAIL PROTECTED]>, wine-devel@winehq.org > Betreff: Re: Shader compiler GL error > On Wednesday 16 January 2008

Re: Shader compiler GL error

2008-01-16 Thread Markus
On Wednesday 16 January 2008 18:41:46 you wrote: > > the game's cached shaders. The game now crashes on startup with the > > following > > error: > > fixme:d3d_surface:flush_to_framebuffer_drawpixels > > > GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061 > > You should

Re: Shader compiler GL error

2008-01-16 Thread Roderick Colenbrander
> the game's cached shaders. The game now crashes on startup with the > following > error: > fixme:d3d_surface:flush_to_framebuffer_drawpixels > > GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061 You should try running the app with '+d3d_surface' on. The fixme you sh

Shader compiler GL error

2008-01-16 Thread Markus
Hi, while trying to fix the bug I posted a few days ago, the game's developer pointed out on request that the ingame shader issues are not related to the graphics card detection but more likely to a failing shader compilation. They are using d3d9_33.dll for development and recommended to try wi