On Wednesday 16 January 2008 20:31:51 you wrote:
> > fixme:d3d_surface:flush_to_framebuffer_drawpixels >
> > GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061
>
> You should get see what gets passed to glDrawPixels. According to the
> opengl man pages GL_INVALID_VALUE ca
Original-Nachricht
> Datum: Wed, 16 Jan 2008 19:12:31 +0100
> Von: Markus <[EMAIL PROTECTED]>
> An: "Roderick Colenbrander" <[EMAIL PROTECTED]>, wine-devel@winehq.org
> Betreff: Re: Shader compiler GL error
> On Wednesday 16 January 2008
On Wednesday 16 January 2008 18:41:46 you wrote:
> > the game's cached shaders. The game now crashes on startup with the
> > following
> > error:
> > fixme:d3d_surface:flush_to_framebuffer_drawpixels >
> > GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061
>
> You should
> the game's cached shaders. The game now crashes on startup with the
> following
> error:
> fixme:d3d_surface:flush_to_framebuffer_drawpixels >
> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061
You should try running the app with '+d3d_surface' on. The fixme you sh
Hi,
while trying to fix the bug I posted a few days ago, the game's developer
pointed out on request that the ingame shader issues are not related to the
graphics card detection but more likely to a failing shader compilation.
They are using d3d9_33.dll for development and recommended to try wi