On Sat, Apr 12, 2008 at 11:11 AM, Luis Busquets
<[EMAIL PROTECTED]> wrote:
> Thanks for your sincere response. I am aware that there are diverse styles
> of writing the functions and all can be criticised: some for its complexity,
> others for its unreadability, others for its length... Anyway at t
Thanks for your sincere response. I am aware that there are diverse
styles of writing the functions and all can be criticised: some for its
complexity, others for its unreadability, others for its length...
Anyway at this point in time , what I see as evident is that the three
implementations t
On Fri, Apr 11, 2008 at 6:20 PM, Luis Busquets
<[EMAIL PROTECTED]> wrote:
> Is there still any problem with each of the attached patches or are they
> going to be committed?
>
+WINAPI DWORD D3DXGetShaderVersion(CONST DWORD *pFunction)
+{
+DWORD ver;
+if (!pFunction)
+ {
+ return 0
Is there still any problem with each of the attached patches or are they
going to be committed?
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 93ba132..1619f16 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -163,7 +163,7 @@
@ stub D3DXG