Re: Several patches for D3DX

2008-04-12 Thread James Hawkins
On Sat, Apr 12, 2008 at 11:11 AM, Luis Busquets <[EMAIL PROTECTED]> wrote: > Thanks for your sincere response. I am aware that there are diverse styles > of writing the functions and all can be criticised: some for its complexity, > others for its unreadability, others for its length... Anyway at t

Re: Several patches for D3DX

2008-04-12 Thread Luis Busquets
Thanks for your sincere response. I am aware that there are diverse styles of writing the functions and all can be criticised: some for its complexity, others for its unreadability, others for its length... Anyway at this point in time , what I see as evident is that the three implementations t

Re: Several patches for D3DX

2008-04-11 Thread James Hawkins
On Fri, Apr 11, 2008 at 6:20 PM, Luis Busquets <[EMAIL PROTECTED]> wrote: > Is there still any problem with each of the attached patches or are they > going to be committed? > +WINAPI DWORD D3DXGetShaderVersion(CONST DWORD *pFunction) +{ +DWORD ver; +if (!pFunction) + { + return 0

Several patches for D3DX

2008-04-11 Thread Luis Busquets
Is there still any problem with each of the attached patches or are they going to be committed? diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec index 93ba132..1619f16 100644 --- a/dlls/d3dx9_36/d3dx9_36.spec +++ b/dlls/d3dx9_36/d3dx9_36.spec @@ -163,7 +163,7 @@ @ stub D3DXG