H. Verbeet wrote:
> 2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>:
>> What do you mean ?
>>
> The code doesn't actually do what you say it does.
its a patch to finish out
IWineD3DDeviceImpl_SetRenderState and verifies against the direct x 9
definitions...
Chris
2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>:
> What do you mean ?
>
The code doesn't actually do what you say it does.
H. Verbeet wrote:
> 2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>:
>> I thought of moving the if statement which is at the bottom of the function
>> to the begining as I am not sure why you would want to reassign the same
>> value then check to see if it was the same..
>>
>> Why are you doing it that
2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>:
> I thought of moving the if statement which is at the bottom of the function
> to the begining as I am not sure why you would want to reassign the same
> value then check to see if it was the same..
>
> Why are you doing it that way?
>
Please be more ca
ok finally learned how to do git... here is the git patch...
I thought of moving the if statement which is at the bottom of the
function to the begining as I am not sure why you would want to reassign
the same value then check to see if it was the same..
Why are you doing it that way?
As f
>trace:d3d:IDirect3DDevice8Impl_SetRenderState (0x4a540020)->(153,0) not
handled yet
This says the apps has called (or as part of replaying a state block, we
have called) set render state, with parm 153 ==
D3DRS_SOFTWAREVERTEXPROCESSING, and we haven't implemented it, but this
would not account fo
does anyone know what this is supposed to do, and whether it is
something that is critical or not? i get an unhandled exception right
after this occurs in nhl2004
trace:d3d:IDirect3DDevice8Impl_SetRenderState (0x4a540020)->(153,0) not
handled yet
does anyone know what this is supposed to do, and whether it is
something that is critical or not? i get an unhandled exception right
after this occurs in nhl2004
trace:d3d:IDirect3DDevice8Impl_SetRenderState (0x4a540020)->(153,0) not
handled yet