Re: Final Final patch on setrenderstate

2008-07-30 Thread Chris Ahrendt
H. Verbeet wrote: > 2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>: >> What do you mean ? >> > The code doesn't actually do what you say it does. its a patch to finish out IWineD3DDeviceImpl_SetRenderState and verifies against the direct x 9 definitions... Chris

Re: Final Final patch on setrenderstate

2008-07-30 Thread H. Verbeet
2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>: > What do you mean ? > The code doesn't actually do what you say it does.

Re: Final Final patch on setrenderstate

2008-07-30 Thread Chris Ahrendt
H. Verbeet wrote: > 2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>: >> I thought of moving the if statement which is at the bottom of the function >> to the begining as I am not sure why you would want to reassign the same >> value then check to see if it was the same.. >> >> Why are you doing it that

Re: Final Final patch on setrenderstate

2008-07-30 Thread H. Verbeet
2008/7/30 Chris Ahrendt <[EMAIL PROTECTED]>: > I thought of moving the if statement which is at the bottom of the function > to the begining as I am not sure why you would want to reassign the same > value then check to see if it was the same.. > > Why are you doing it that way? > Please be more ca

Final Final patch on setrenderstate

2008-07-29 Thread Chris Ahrendt
ok finally learned how to do git... here is the git patch... I thought of moving the if statement which is at the bottom of the function to the begining as I am not sure why you would want to reassign the same value then check to see if it was the same.. Why are you doing it that way? As f

Re: SetRenderState

2004-02-14 Thread Ann and Jason Edmeades
>trace:d3d:IDirect3DDevice8Impl_SetRenderState (0x4a540020)->(153,0) not handled yet This says the apps has called (or as part of replaying a state block, we have called) set render state, with parm 153 == D3DRS_SOFTWAREVERTEXPROCESSING, and we haven't implemented it, but this would not account fo

Re: SetRenderState

2004-02-14 Thread Abdul-Haseeb Ahmad
does anyone know what this is supposed to do, and whether it is something that is critical or not? i get an unhandled exception right after this occurs in nhl2004 trace:d3d:IDirect3DDevice8Impl_SetRenderState (0x4a540020)->(153,0) not handled yet

SetRenderState

2004-02-14 Thread Abdul-Haseeb Ahmad
does anyone know what this is supposed to do, and whether it is something that is critical or not? i get an unhandled exception right after this occurs in nhl2004 trace:d3d:IDirect3DDevice8Impl_SetRenderState (0x4a540020)->(153,0) not handled yet