Joseph Garvin wrote:
> ...Assuming you're
> testing on cards with the same capabilities (you would have to record
> what extensions should correspond to what results) I don't see why the
> output shouldn't be the same.
I would expect alias/filtering to be driver-level dependent, with
individual pi
This was the approach I intended to take. I'd sum the squares of the
differences of each pixel, and check to see if the score is below some
threshold. With carefuly chosen tests and some trial-and-error, it
should be possible to determine conformance with reasonable accuracy.
On 4/20/06, Joseph
On Thu, 2006-04-20 at 11:42 -0400, H. Verbeet wrote:
> "The OpenGL specification is not pixel exact. It therefore does not
> guarantee an exact match between images produced by different GL
> implementations."
>
> That's from the OpenGL specification, Appendix A.
> Also note that we wouldn't just
"The OpenGL specification is not pixel exact. It therefore does not
guarantee an exact match between images produced by different GL
implementations."
That's from the OpenGL specification, Appendix A.
Also note that we wouldn't just be comparing different OpenGL
implementations with eachother, but
On Thu, 2006-04-20 at 02:28 -0400, H. Verbeet wrote:
> On 19/04/06, Sagar Mittal <[EMAIL PROTECTED]> wrote:
> > The ones that D3D9 has also
> > don't test the generated graphics for conformance.
> That's because OpenGL implementations aren't guaranteed to produce
> identical outputs when given iden
H. Verbeet wrote:
On 19/04/06, Sagar Mittal <[EMAIL PROTECTED]> wrote:
The ones that D3D9 has also
don't test the generated graphics for conformance.
That's because OpenGL implementations aren't guaranteed to produce
identical outputs when given identical inputs.
Graphical conformance
On 20/04/06, Jakob Eriksson <[EMAIL PROTECTED]> wrote:
> How is that coming along? Codeweavers supposedly has utility to do just
> that?!
Well, no, not for d3d applications.
On 19/04/06, Sagar Mittal <[EMAIL PROTECTED]> wrote:
> The ones that D3D9 has also
> don't test the generated graphics for conformance.
That's because OpenGL implementations aren't guaranteed to produce
identical outputs when given identical inputs.
Graphical conformance tests would probably be us
It doesn't look like there are many unit tests for D3D in general, but
D3D8 and WineD3D don't seem to have any. The ones that D3D9 has also
don't test the generated graphics for conformance.
Would it be a viable/appropriate SOC project to put together a test
suite for D3D, including graphical con