On Sun, 13 Feb 2005 10:31:12 +0100, you wrote:
> With one inline asm-statement this function would smaler and faster.
You are underestimating what compilers can do.
Filling some Gigabytes with your patch
(gcc 3.4, optimization -O2):
real0m32.037s
user0m29.584s
sys 0m0.051s
Origina
Dietrich Teickner wrote:
With one inline asm-statement this function would smaler and faster.
Nobody is really going to notice the difference this brings, almost no
real code uses Rtl* functions (programs, not Windows dlls), and you're
making a maintence problem by adding assembly code which depe
/*
* RtlFillMemoryUlong [EMAIL PROTECTED]
*
* Fill memory with a 32 bit (dword) value.
*
* PARAMS
* lpDest [I] Bitmap pointer
* ulCount [I] Number of bytes to write
* ulValue [I] Value to fill with
*
* RETURNS
* Nothing.
*/
VOID WINAPI RtlFillMemoryUlong(ULONG* lpDest, ULONG ulCount, ULONG