On Monday 20 February 2006 17:46, Roderick Colenbrander wrote:
> > The initial texture conversion during the installation of 3DMark2001SE is
> > broken, too. It complains about unknown format WINED3DFMT_DXT1.(sry,
> > don't have the exact traces here atm).
> > I guess it could be the same problem l
> The initial texture conversion during the installation of 3DMark2001SE is
> broken, too. It complains about unknown format WINED3DFMT_DXT1.(sry, don't
> have the exact traces here atm).
> I guess it could be the same problem like the "maximum texture size"
> problem you already fixed( aka, GL_{SU
Roderick Colenbrander schrieb:
> On Monday 20 February 2006 16:05, Roderick Colenbrander wrote:
>> On Monday 20 February 2006 13:12, Daniel Skorka wrote:
>>> Hi,
>>>
>>> wine-0.9.8 has a regression with the Max Payne demo. The demo worked
>>> fine in 0.9.7, however the following is broken in 0.9.8:
On Monday 20 February 2006 16:05, Roderick Colenbrander wrote:
> On Monday 20 February 2006 13:12, Daniel Skorka wrote:
> > Hi,
> >
> > wine-0.9.8 has a regression with the Max Payne demo. The demo worked
> > fine in 0.9.7, however the following is broken in 0.9.8:
> > Once you have started the app
On Monday 20 February 2006 13:12, Daniel Skorka wrote:
> Hi,
>
> wine-0.9.8 has a regression with the Max Payne demo. The demo worked
> fine in 0.9.7, however the following is broken in 0.9.8:
> Once you have started the application and begun playing (by selecting
> Tutorial or New Game or Load) th
Hi,
wine-0.9.8 has a regression with the Max Payne demo. The demo worked
fine in 0.9.7, however the following is broken in 0.9.8:
Once you have started the application and begun playing (by selecting
Tutorial or New Game or Load) the game crashes as soon as you hit 'Esc'
(to get to the menu) or 'F