On 5/9/05, Raphael <[EMAIL PROTECTED]> wrote:
>
> while Waiting for a better idea:
>
> Changelog:
> - fix x11drv/ChoosePixelFormat to choose 24 bpp as 32 bpp for depth buffers
> (needed as many X11 drivers only support 24bpp)
>
> Regards,
> Raphael
>
Are there any drivers that don't have 24
Am Montag, 9. Mai 2005 00:34 schrieb Raphael:
> On Saturday 07 May 2005 12:41, Stefan Dösinger wrote:
> > > >I switched to the Xorg radeon driver which has 16 bpp support(the 2nd
> > > > column shows 16 now), and made sure that hl runs with 16bpp, but the
> > > > error still occurs.
> > >
> > > Yes
On Saturday 07 May 2005 12:41, Stefan Dösinger wrote:
> > >I switched to the Xorg radeon driver which has 16 bpp support(the 2nd
> > > column shows 16 now), and made sure that hl runs with 16bpp, but the
> > > error still occurs.
> >
> > Yes it don't work,
> > because you speak about frame buffer (
>
> >I switched to the Xorg radeon driver which has 16 bpp support(the 2nd
> > column shows 16 now), and made sure that hl runs with 16bpp, but the
> > error still occurs.
>
> Yes it don't work,
> because you speak about frame buffer (named Color buffer on traces) when
> you speak about 16bpp. I sp
Hi,
>Uh, no, this doesn't help :-(
>
>Half-life supports only 16bpp(well, I can set it to other values with regedit,
>but it seems to have no effect), fglrx supports 24bpp only.
No problem here.
>I switched to the Xorg radeon driver which has 16 bpp support(the 2nd column
>shows 16 now), and
Am Freitag, 6. Mai 2005 04:28 schrieb Tom Wickline:
> On 5/5/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Hello,
> > These two patches cause a regression in Half-Life (Version 1.1.1.0):
> >
> > (1)http://www.winehq.org/hypermail/wine-cvs/2005/04/0307.
On 5/5/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Hello,
> These two patches cause a regression in Half-Life (Version 1.1.1.0):
>
> (1)http://www.winehq.org/hypermail/wine-cvs/2005/04/0307.html
> (2)http://www.winehq.org/hypermail/wine-cvs/2005/04/0308.html
&
On Thu, 05 May 2005 21:57:16 +0200, fenix wrote:
> So, change you game settings :)
Is there no way to detect this more nicely and present the user with a
warning if there's really no workaround?
thanks -mike
>
>
> > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
> > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
> >--
> >0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
> >0x24 24 tc 0 32 0 r .
Re,
Message d'origine
>De: Stefan Dösinger
>A: wine-devel@winehq.org
>Sujet: Re: Regression in Half life
>Copie à: [EMAIL PROTECTED], wine-devel@winehq.com
>Date: Thu, 5 May 2005 21:33:05 +
>
>Am Donnerstag, 5. Mai 2005 19:11 schrieb [EMAIL PROTECTED]
Am Donnerstag, 5. Mai 2005 19:11 schrieb [EMAIL PROTECTED]:
> Hi,
>
> Seems you want to use 32bits Depth buffer (should be a game option)
> who don't seems to be supported by your graphic card (old code use to
> always declare 8bits Depth buffer without checking HW support)
>
> Can you provide
ssage d'origine
>De: Stefan Dösinger
>A: wine-devel@winehq.com
>Sujet: Regression in Half life
>Date: Thu, 5 May 2005 20:00:44 +
>
>Hello,
>These two patches cause a regression in Half-Life (Version 1.1.1.0):
>
>(1)http://www.winehq.org/hypermail/wine-cvs/2005/0
Hello,
These two patches cause a regression in Half-Life (Version 1.1.1.0):
(1)http://www.winehq.org/hypermail/wine-cvs/2005/04/0307.html
(2)http://www.winehq.org/hypermail/wine-cvs/2005/04/0308.html
Half-life reports "ChoosePixelFormat failed", followed by "The Selected Open
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