Am 19.10.2010 12:25, schrieb Henri Verbeet:
2010/10/18 Rico Schüller:
What's the preferred way to implement the different interfaces?
1. Implement a parser which parses the shader (RDEF, STAT), and implement 4
independent interfaces (each in its own dll). Only reuse the parser.
2. Like 1, b
2010/10/18 Rico Schüller :
> What's the preferred way to implement the different interfaces?
>
> 1. Implement a parser which parses the shader (RDEF, STAT), and implement 4
> independent interfaces (each in its own dll). Only reuse the parser.
> 2. Like 1, but all 4 implementations have there own p
Hi,
I've a question concerning d3dcompiler, d3d10 and d3dx10 dlls in
combination with the shader reflection interfaces.
It seems there are 4 different known interfaces:
IID_ID3D10ShaderReflection -> d3d10.dll (D3D10ReflectShader())
IID_ID3D10ShaderReflection1 -> d3