On 5/9/05, Raphael <[EMAIL PROTECTED]> wrote:
>
> while Waiting for a better idea:
>
> Changelog:
> - fix x11drv/ChoosePixelFormat to choose 24 bpp as 32 bpp for depth buffers
> (needed as many X11 drivers only support 24bpp)
>
> Regards,
> Raphael
>
Are there any drivers that don't have 24
Am Montag, 9. Mai 2005 00:34 schrieb Raphael:
> On Saturday 07 May 2005 12:41, Stefan Dösinger wrote:
> > > >I switched to the Xorg radeon driver which has 16 bpp support(the 2nd
> > > > column shows 16 now), and made sure that hl runs with 16bpp, but the
> > > > error still occurs.
> > >
> > > Yes
On Saturday 07 May 2005 12:41, Stefan Dösinger wrote:
> > >I switched to the Xorg radeon driver which has 16 bpp support(the 2nd
> > > column shows 16 now), and made sure that hl runs with 16bpp, but the
> > > error still occurs.
> >
> > Yes it don't work,
> > because you speak about frame buffer (
>
> >I switched to the Xorg radeon driver which has 16 bpp support(the 2nd
> > column shows 16 now), and made sure that hl runs with 16bpp, but the
> > error still occurs.
>
> Yes it don't work,
> because you speak about frame buffer (named Color buffer on traces) when
> you speak about 16bpp. I sp
Hi,
>Uh, no, this doesn't help :-(
>
>Half-life supports only 16bpp(well, I can set it to other values with regedit,
>but it seems to have no effect), fglrx supports 24bpp only.
No problem here.
>I switched to the Xorg radeon driver which has 16 bpp support(the 2nd column
>shows 16 now), and
Am Freitag, 6. Mai 2005 04:28 schrieb Tom Wickline:
> On 5/5/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Hello,
> > These two patches cause a regression in Half-Life (Version 1.1.1.0):
> >
> > (1)http://www.winehq.org/hypermail/wine-cvs/2005/04/0307.html
> > (2)http://www.winehq.org/hypermai
On 5/5/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Hello,
> These two patches cause a regression in Half-Life (Version 1.1.1.0):
>
> (1)http://www.winehq.org/hypermail/wine-cvs/2005/04/0307.html
> (2)http://www.winehq.org/hypermail/wine-cvs/2005/04/0308.html
>
> Half-life reports "ChoosePixe
On Thu, 05 May 2005 21:57:16 +0200, fenix wrote:
> So, change you game settings :)
Is there no way to detect this more nicely and present the user with a
warning if there's really no workaround?
thanks -mike
>
>
> > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
> > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
> >--
> >0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
> >0x24 24 tc 0 32 0 r .
Re,
Message d'origine
>De: Stefan Dösinger
>A: wine-devel@winehq.org
>Sujet: Re: Regression in Half life
>Copie à: [EMAIL PROTECTED], wine-devel@winehq.com
>Date: Thu, 5 May 2005 21:33:05 +
>
>Am Donnerstag, 5. Mai 2005 19:11 schrieb [EMAIL PROTECTED]
Am Donnerstag, 5. Mai 2005 19:11 schrieb [EMAIL PROTECTED]:
> Hi,
>
> Seems you want to use 32bits Depth buffer (should be a game option)
> who don't seems to be supported by your graphic card (old code use to
> always declare 8bits Depth buffer without checking HW support)
>
> Can you provide
Hi,
Seems you want to use 32bits Depth buffer (should be a game option)
who don't seems to be supported by your graphic card (old code use to
always declare 8bits Depth buffer without checking HW support)
Can you provide output of glxinfo command to see ?
Regards,
Raphael
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