Re: Re: Re: D3D: Implement vertex blending in drawStridedSlow

2009-01-26 Thread David Adam
2009/1/26 Claudio Ciccani > I found that the reason of the crash was that VBOs were not removed when > using drawStridedSlow for vertex blending. > Attached is the modified patch, which doesn't make NOLF2 crash. > > > Il giorno lun, 26/01/2009 alle 12.12 +0100, Claudio Ciccani ha scritto: > > Il

Re: Re: Re: D3D: Implement vertex blending in drawStridedSlow

2009-01-26 Thread Claudio Ciccani
I found that the reason of the crash was that VBOs were not removed when using drawStridedSlow for vertex blending. Attached is the modified patch, which doesn't make NOLF2 crash. Il giorno lun, 26/01/2009 alle 12.12 +0100, Claudio Ciccani ha scritto: > Il giorno dom, 25/01/2009 alle 23.19 +0100,

Re: Re: D3D: Implement vertex blending in drawStridedSlow

2009-01-26 Thread Claudio Ciccani
Il giorno dom, 25/01/2009 alle 23.19 +0100, David Adam ha scritto: > > > 2009/1/25 Claudio Ciccani > > The patch implements a software fallback for vertex blending > in > drawStridedSlow, fixing Bug #6955. > Although vertex blending is an old and outdate