Re: [PATCH 1/1] wined3d: Explicitly use the C locale for generating shaders.

2013-06-10 Thread Alexandre Julliard
Henri Verbeet writes: > On 10 June 2013 12:40, Alexandre Julliard wrote: >> Henri Verbeet writes: >> >>> Specifically, we always want to use '.' as decimal separator. Reported on >>> IRC. >> >> That's not very portable: >> > POSIX.1-2008, supposedly. I'm not aware of a more portable way to do

Re: [PATCH 1/1] wined3d: Explicitly use the C locale for generating shaders.

2013-06-10 Thread Henri Verbeet
On 10 June 2013 12:40, Alexandre Julliard wrote: > Henri Verbeet writes: > >> Specifically, we always want to use '.' as decimal separator. Reported on >> IRC. > > That's not very portable: > POSIX.1-2008, supposedly. I'm not aware of a more portable way to do this, although I could add wrappers

Re: [PATCH 1/1] wined3d: Explicitly use the C locale for generating shaders.

2013-06-10 Thread Alexandre Julliard
Henri Verbeet writes: > Specifically, we always want to use '.' as decimal separator. Reported on IRC. That's not very portable: x86_64-w64-mingw32-gcc -c -I../../../wine/dlls/wined3d -I. -I../../../wine/include -I../../include -D__WINESRC__ -D_REENTRANT -Wall -pipe -fno-strength-reduce -fn