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Am 03.11.2011 um 11:35 schrieb Octavian Voicu:
> Crash happens in test_ddsd() in ddraw/tests/dsurface.c:4330, after
> unlocking a newly created z-buffer. The surface is in video memory
> when created, even if it contains junk, right?
Surfaces are crea
On Wed, Nov 2, 2011 at 3:41 PM, Henri Verbeet wrote:
> I'm not sure all that matter a whole lot here though, the more
> interesting question is probably how you managed to get the surface to
> be in the offscreen location without a swapchain.
According to git blame, Stefan managed to do that :)
On 2 November 2011 11:59, Octavian Voicu wrote:
> 1) make dsurface.ok in ddraw/tests crashes in context_acquire
> (wined3d/context.c:2456) called from surface_load_location
> (wined3d/surface.c:6323), I'm guessing in because there is no
> swapchain. How can I prevent this crash and still get a co
Hi,
Here is a first shot at implementing depth/stencil buffer locking in wined3d.
Currently depth/stencil buffer locations are onscreen and offscreen,
with transitions between the two states done in load_ds_location. I
added another location, sysmem, and implemented transitions from
offscreen to