Re: problem with silly CreateBitmap call

2007-09-12 Thread Reece Dunn
On 12/09/2007, Rolf Kalbermatter <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] wrote: > > >I experienced exactly the same problem with Solidworks 2007 > >http://appdb.winehq.org/appview.php?iVersionId=8983 > >with occasionnal big slowdowns caused by a 1x1x24bpp bitmap > >allocation. > >In

RE: problem with silly CreateBitmap call

2007-09-12 Thread Rolf Kalbermatter
[EMAIL PROTECTED] wrote: >I experienced exactly the same problem with Solidworks 2007 >http://appdb.winehq.org/appview.php?iVersionId=8983 >with occasionnal big slowdowns caused by a 1x1x24bpp bitmap >allocation. >In this case it doesn't crashed, but allocate more than 1GB of swap. > >I f

Re: problem with silly CreateBitmap call

2007-09-11 Thread aaa
Hi list, I experienced exactly the same problem with Solidworks 2007 http://appdb.winehq.org/appview.php?iVersionId=8983 with occasionnal big slowdowns caused by a 1x1x24bpp bitmap allocation. In this case it doesn't crashed, but allocate more than 1GB of swap. I filed a bug : http:/

RE: problem with silly CreateBitmap call

2007-09-06 Thread Deun
Hi, I know that my patch was ugly, but since the program doesn't crash there's no stack trace : it exits quietly on the X Error message... Since the program seems to load lots of images, if I run it with winedbg it will take ages before reaching the bad one, it was the purpose of my patch to provi

Re: problem with silly CreateBitmap call

2007-09-06 Thread Francois Gouget
On Thu, 6 Sep 2007, Deun wrote: [...] > The size of the bitmap seems crazy... So I've made a patch to > fix this in bitmap.c by setting 1x1 size in case of stupid > input instead of failing with BadAlloc. However, since it works > fine on real windows, so I'm not sure about the behaviour that > the

Re: problem with silly CreateBitmap call

2007-09-06 Thread Jesse Allen
On 9/6/07, Rolf Kalbermatter <[EMAIL PROTECTED]> wrote: > > Since you say that this comes from trying to load a bitmap that can be > nowhere > found I wonder if this is the result of some unitialized structures that > result > in garbage but somehow the loading is not aborted with an error for what

RE: problem with silly CreateBitmap call

2007-09-06 Thread Rolf Kalbermatter
Deun wrote on Thursday, September 06, 2007 10:40 AM >trace:x11drv:X11DRV_CreateBitmap (0xed4) 2147483646x2147483646 >1 bpp >X Error of failed request: BadAlloc (insufficient resources for operation) > Major opcode of failed request: 53 (X_CreatePixmap) > Serial number of failed request: 3155

Re: problem with silly CreateBitmap call

2007-09-06 Thread Jesse Allen
On 9/6/07, Deun <[EMAIL PROTECTED]> wrote: > Hi, > > I've tried the free-to-play MMORPG game called Perfect World ( > http://perfect-w.jp ) with wine 0.9.44 and it installs fine. > However, when running it often crashed with the following error > in the x11drv traces : > > trace:x11drv:X11DRV_Creat