> Looks good to me. You should probably start submitting it bit by bit,
> see if any regression come up, although it looks pretty safe to me.
Sure, that's the plan. I don't think submitting 50+ patches at once will
work well.
I have found 2 minor regressions, but fixed them already in my tree. (Mo
Looks good to me. You should probably start submitting it bit by bit,
see if any regression come up, although it looks pretty safe to me.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:wine-devel-
> [EMAIL PROTECTED] On Behalf Of Ivan Gyurdiev
Thanks for the review!
> I think it's moving in the right direction. It's also important that
> you've tried this on the NV extension, since now you have two pipeline
> repla
Stefan Dösinger wrote:
> Oops, forgot to attach the archive
>
I like it, especially these parts:
- Interface decoupling - Moves FFP replacement code to using the FFP
state table interface, instead of touching the unrelated shader interface
- Code separation - Code unrelated to shaders is moved
Hi,
Here is an updated patchset. I have CC'ed Henri and Ivan, since they were
the main critics of the old design. Ivan, this should get rid of the
inheritance thunks the old way of munging everything into the shader backend
had. I've discussed things with Henri on IRC. Henri, can you take a quick
l
Oops, sorry, I did not intend to send it 4 times. I had some disagreements
with my glourious Outlook 2007 "mail client".
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:wine-devel-
> [EMAIL PROTECTED] On Behalf Of Stefan Dösinger
> Sent: Wednesday, July 02, 2008 10:48 AM
> To: wine