On Monday 19 January 2009 9:33:26 am Stefan Dösinger wrote:
> The problem with the openal32.dll -> libopenal.so wrapper was that it broke
> some games, and we never debugged why. If anyone wants to continue this
> development I think this wrapper library is something that would be highly
> welcome.
On Mon, Jan 19, 2009 at 11:33 AM, Stefan Dösinger
wrote:
> The problem with the openal32.dll -> libopenal.so wrapper was that it broke
> some games, and we never debugged why. If anyone wants to continue this
> development I think this wrapper library is something that would be highly
> welcome.
>
The problem with the openal32.dll -> libopenal.so wrapper was that it broke
some games, and we never debugged why. If anyone wants to continue this
development I think this wrapper library is something that would be highly
welcome.
As for the winmm driver, Roderick pretty much said it. We don't ne
> After STALKER: Clear Sky failed to generate viable sound output using
> the existing drivers (in GIT head as of a few days back), I started
> looking for solutions and stumbled over this thread:
> http://www.nabble.com/RFC:-OpenAL-Winmm-driver-and-OpenAL32.dll-thunk-was-Re:-OpenAL-and-DirectSound