On 20 July 2010 20:20, Avery Pennarun wrote:
> On Tue, Jul 20, 2010 at 10:35 AM, David Gerard wrote:
>> On 20 July 2010 14:52, Dan McDonald wrote:
>>> On 07/20/2010 06:44 AM, Misha Koshelev wrote:
If I take a publicly available teaset:
http://www.sjbaker.org/teapot/teaset.tgz
And
On Tue, Jul 20, 2010 at 10:35 AM, David Gerard wrote:
> On 20 July 2010 14:52, Dan McDonald wrote:
>> On 07/20/2010 06:44 AM, Misha Koshelev wrote:
>>> If I take a publicly available teaset:
>>> http://www.sjbaker.org/teapot/teaset.tgz
>>> And run it through a Microsoft function:
>>> http://msdn.
On 20 July 2010 14:52, Dan McDonald wrote:
> On 07/20/2010 06:44 AM, Misha Koshelev wrote:
>> If I take a publicly available teaset:
>> http://www.sjbaker.org/teapot/teaset.tgz
>> And run it through a Microsoft function:
>> http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
>> D3D
On 07/20/2010 06:44 AM, Misha Koshelev wrote:
> If I take a publicly available teaset:
> http://www.sjbaker.org/teapot/teaset.tgz
>
> And run it through a Microsoft function:
> http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
> D3DXTesselateRectPatch for example
>
> And then cop
If I take a publicly available teaset:
http://www.sjbaker.org/teapot/teaset.tgz
And run it through a Microsoft function:
http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx
D3DXTesselateRectPatch for example
And then copy the vertex buffer and index buffer and save them...
Do I ha