Hi,
On 11-05-13 10:15 AM, Henri Verbeet wrote:
On 13 May 2011 19:03, Ralph Little wrote:
trace:ddraw:CreateSurface DDSURF dwFlags(124)
Is that correct? It doesn't have DDSD_PIXELFORMAT set.
No scrap that last message, my original trace was incorrect.
A typo meant I was outputting the s
Hi,
On 13 May 2011 19:03, Ralph Little wrote:
trace:ddraw:CreateSurface DDSURF dwFlags(124)
Is that correct? It doesn't have DDSD_PIXELFORMAT set.
Wait, you're right. I misread what the code was doing.
/* No pixelformat given? Use the current screen format */
if(!(desc2.dwFlags
On 13 May 2011 19:03, Ralph Little wrote:
> trace:ddraw:CreateSurface DDSURF dwFlags(124)
Is that correct? It doesn't have DDSD_PIXELFORMAT set.
Hi,
On 11-05-13 03:33 AM, Stefan Dösinger wrote:
On Friday 13 May 2011 01:36:09 Ralph Little wrote:
Hi,
Further to my last post, I can confirm that the pixelformat structure is
completely empty.
A quick dump of the DDPIXELFORMAT structure shows that:
Can you show us the entire DDSURFACEDESC2 s
On Friday 13 May 2011 01:36:09 Ralph Little wrote:
> Hi,
> Further to my last post, I can confirm that the pixelformat structure is
> completely empty.
> A quick dump of the DDPIXELFORMAT structure shows that:
Can you show us the entire DDSURFACEDESC2 structure?
> b) DDPIXELFORMAT is properly fill
Hi,
Further to my last post, I can confirm that the pixelformat structure is
completely empty.
A quick dump of the DDPIXELFORMAT structure shows that:
=
trace:ddraw:PixelFormat_DD2WineD3D =dwSize = 32, sizeof(32)
trace:ddraw:PixelFormat_DD2WineD3D ===
Hi,
I have been looking into bug #9672 regarding a crash on startup of The Sims.
Tracing through what is happening, the problem seems to be manifesting
in the DirectDraw implementation.
The Sims calls CreateSurface() with DDSD->dwFlags & DDSD_PIXELFORMAT set
to state that a pixformat is speci