Re: Question about OpenGL/D3D

2007-03-09 Thread Bryan Haskins
Ah, alright, and I meant now instead of not. Me and my typos... always are inconvenient. Anyway, thanks for the info! On 3/9/07, H. Verbeet <[EMAIL PROTECTED]> wrote: On 10/03/07, Bryan Haskins <[EMAIL PROTECTED]> wrote: > Ah so that was the infamous problem with things like the WC3 Map editor,

Re: Question about OpenGL/D3D

2007-03-09 Thread H. Verbeet
On 10/03/07, Bryan Haskins <[EMAIL PROTECTED]> wrote: Ah so that was the infamous problem with things like the WC3 Map editor, and such? Thinking about that not it makes sense. See http://bugs.winehq.org/show_bug.cgi?id=2398 and http://www.winehq.org/pipermail/wine-devel/2006-December/053084.ht

Re: Question about OpenGL/D3D

2007-03-09 Thread Bryan Haskins
Ah so that was the infamous problem with things like the WC3 Map editor, and such? Thinking about that not it makes sense. On 3/9/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Am Freitag 09 März 2007 19:47 schrieb Mike Schaadt: > Has anyone tested using standard window objects in a window that

Re: Question about OpenGL/D3D

2007-03-09 Thread Stefan Dösinger
Am Freitag 09 März 2007 19:47 schrieb Mike Schaadt: > Has anyone tested using standard window objects in a window that also had > an opengl/d3d context? This is known not to work. It was a regression due to the window management rewrite. The problem is that since the window management rewrite all

Question about OpenGL/D3D

2007-03-09 Thread Mike Schaadt
Has anyone tested using standard window objects in a window that also had an opengl/d3d context? I believe Terragen 2 is attempting to do this. If this hasn't been tested, than it might be the cause of all of the static that appears non opengl area, making the program nearly unusable. No messag