[EMAIL PROTECTED] wrote:
> A suggestion for how to realize this system would be to
> 1) add a variable that counts how much right a debug output should be
> 2) modify the debug macros TRACE, FIXME, etc... in such a way that they
> recognize this variable
> 3) replace all TRACE("(%p): relayn", This
Hi,
When I was trying to find out how the native d3dx9_36.dll handles
ID3DXRenderToSurface->BeginScene()
with WINEDEBUG="+d3d9,heap" I had the problem that I had to find out what
functions are called
within the dll and what functions are called by the d3d9 functions (and thus
are irrelevant for