Hi,
> Also please attach a full +ddraw log to the bug report. If it is too big
> compress it. bzip2 should do a pretty decent job, if all fails try lrzip.
OK, done!
> If the testing doesn't reveal anything, look out for IDirectDraw::GetCaps
> calls in the logs or IDirect3Dx::EnumZBufferFormats.
uch appreciated.
Ralph
>
> From: Stefan Dösinger
>To: wine-devel@winehq.org; Ralph Little
>Sent: Wednesday, February 1, 2012 11:52:15 AM
>Subject: Re: Profiing windows apps
>
>Hi,
>
>Am Dienstag, 31. Januar 2012, 21:51:01 schrieb Ralph Little:
Hi,
Am Dienstag, 31. Januar 2012, 21:51:01 schrieb Ralph Little:
> IDirectDraw * pDD = NULL;
> IDirectDrawSurface * pDDSPrimary = NULL;
> DDSURFACEDESC ddsd;
Take a look at dlls/ddraw/tests/ddraw*.c
> ..
Make sure you use the version of the interface the game uses. There are some
behavioral
f only we could see the source :D
Cheers,
Ralph
>
> From: Stefan Dösinger
>To: wine-devel@winehq.org; Ralph Little
>Sent: Tuesday, January 31, 2012 12:08:51 PM
>Subject: Re: Profiing windows apps
>
>Am Dienstag, 31. Januar 2012, 17:29:23
Am Dienstag, 31. Januar 2012, 17:29:23 schrieb Ralph Little:
> Hi,
> I'm looking at bug #9672 again in the The Sims.
> The app crashes early on during initialisation in DirectDraw. The problem
> occurs after CreateSurface returns an error, since it would appear that the
> DDSURFACEDESC passed into
Ralph Little wrote:
> Does anyone have any experience with tracing apps in real Windows in the
> context of Wine development?
>
> Should I use a profiler or is there a simpler method?
Try logger.exe from Debugging Tools For Windows.
--
Dmitry.
Hi,
I'm looking at bug #9672 again in the The Sims.
The app crashes early on during initialisation in DirectDraw. The problem
occurs after CreateSurface returns an error, since it would appear that the
DDSURFACEDESC passed into the call is foobar.
This would lead me to conclude that something on